Physical and Psychosocial Effects of Wii Fit Exergames Use in Assisted Living Residents: A Pilot Study

被引:47
|
作者
Chao, Ying-Yu [1 ]
Scherer, Yvonne K. [2 ]
Montgomery, Carolyn A. [2 ]
Wu, Yow-Wu [2 ]
Lucke, Kathleen T. [3 ,4 ]
机构
[1] Rutgers State Univ, Sch Nursing, Newark, NJ 07102 USA
[2] SUNY Buffalo, Sch Nursing, Buffalo, NY 14260 USA
[3] Elmira Coll, Hlth Sci, Elmira, NY USA
[4] Elmira Coll, Nursing, Elmira, NY USA
关键词
exergames; older adults; exercise; self-efficacy theory; SELF-EFFICACY THEORY; OLDER-ADULTS; VIRTUAL-REALITY; NINTENDO WII; BALANCE; INTERVENTIONS; FEASIBILITY; PEOPLE; CARE; GO;
D O I
10.1177/1054773814562880
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance (p < .01), mobility (p < .01), and depression (p < .05). The education group showed no significant improvement in any of the outcomes. Integrating concepts of self-efficacy theory with the exergames show promise as a potential tool to improve and maintain physical and psychosocial health for older adults.
引用
收藏
页码:589 / 603
页数:15
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