Efficient out-of-core rendering of complex 3D scenes

被引:0
|
作者
Gao, Yu [1 ]
Deng, Baosong [1 ]
Wei, Yingmei [1 ]
Wu, Lingda [1 ]
机构
[1] Natl Univ Def Technol, Multimedia R&D Ctr, Changsha 410073, Peoples R China
来源
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS | 2006年 / 3942卷
关键词
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We propose a new method for efficient out-of-core rendering of complex 3D scenes. The method consists of two main phases: a new out-of-core preprocessing and a run-time, view-dependent rendering of the scene. In the preprocessing, we partition the scene with a spatial octree and build an on-disk multi-resolution hierarchical representation for the scene. Then at run-time, the multi-threaded technology is used. The prefetching thread predicts the motion of the viewer and prefetches the scene that would be seen next. The rendering thread traverses the octree hierarchy and renders the scene by view-dependent selective refinement. Experimental results show that our system can render large complex 3D scenes of tens of millions of triangles at interactive rates on commodity PC with fine image quality and minimal popping artifacts.
引用
收藏
页码:883 / 892
页数:10
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