Local Motion Phases for Learning Multi-Contact Character Movements

被引:131
作者
Starke, Sebastian [1 ,2 ]
Zhao, Yiwei [2 ]
Komura, Taku [1 ]
Zaman, Kazi [2 ]
机构
[1] Univ Edinburgh, 10 Crichton St, Edinburgh EH8 9AB, Midlothian, Scotland
[2] Elect Arts, Austin, TX 78729 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2020年 / 39卷 / 04期
关键词
neural networks; human motion; character animation; character control; character interactions; deep learning;
D O I
10.1145/3386569.3392450
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Training a bipedal character to play basketball and interact with objects, or a quadruped character to move in various locomotion modes, are difficult tasks due to the fast and complex contacts happening during the motion. In this paper, we propose a novel framework to learn fast and dynamic character interactions that involve multiple contacts between the body and an object, another character and the environment, from a rich, unstructured motion capture database. We use one-on-one basketball play and character interactions with the environment as examples. To achieve this task, we propose a novel feature called local motion phase, that can help neural networks to learn asynchronous movements of each bone and its interaction with external objects such as a ball or an environment. We also propose a novel generative scheme to reproduce a wide variation of movements from abstract control signals given by a gamepad, which can be useful for changing the style of the motion under the same context. Our scheme is useful for animating contact-rich, complex interactions for real-time applications such as computer games.
引用
收藏
页数:14
相关论文
共 45 条
[1]  
[Anonymous], 2017, P IEEE C COMP VIS PA
[2]  
[Anonymous], 2012, ACM T GRAPHIC, DOI DOI 10.1145/2366145.2366172
[3]  
[Anonymous], 2012, ACM T GRAPHIC, DOI DOI 10.1145/2185520.2185537
[4]  
[Anonymous], 2017, ARXIV170705363
[5]  
Arikan O, 2002, ACM T GRAPHIC, V21, P483, DOI 10.1145/566570.566606
[6]   DReCon: Data-Driven Responsive Control of Physics-Based Characters [J].
Bergamin, Kevin ;
Clavet, Simon ;
Holden, Daniel ;
Forbes, James Richard .
ACM TRANSACTIONS ON GRAPHICS, 2019, 38 (06)
[7]  
Clavet Simon, 2016, PROC GAME DEVELOPERS
[8]   Generalized Biped Walking Control [J].
Coros, Stelian ;
Beaudoin, Philippe ;
van de Panne, Michiel .
ACM TRANSACTIONS ON GRAPHICS, 2010, 29 (04)
[9]   Recurrent Network Models for Human Dynamics [J].
Fragkiadaki, Katerina ;
Levine, Sergey ;
Felsen, Panna ;
Malik, Jitendra .
2015 IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV), 2015, :4346-4354
[10]  
Harvey Felix G, 2018, Recurrent transition networks for character locomotion, P1