InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

被引:37
作者
Diehl, Leandro Arthur [1 ]
Souza, Rodrigo Martins [2 ]
Gordan, Pedro Alejandro [1 ]
Esteves, Roberto Zonato [3 ,4 ]
Meister Coelho, Izabel Cristina [4 ]
机构
[1] Londrina State Univ UEL, Hlth Sci Ctr, Dept Internal Med, Londrina, PR, Brazil
[2] Oniria Software Ind, Games Div, Londrina, PR, Brazil
[3] Maringa State Univ UEM, Dept Med, Maringa, PR, Brazil
[4] Pequeno Principe Coll, Proensino Saude, Pequeno Principe Complex, Curitiba, PR, Brazil
关键词
diabetes mellitus; insulin; video games; medical education; continuing medical education; educational technology; SERIOUS GAME; VIDEO GAMES; ATTITUDES; INITIATION; USABILITY; TRENDS; HYPERGLYCEMIA; INTERVENTION; SIMULATION; MANAGEMENT;
D O I
10.2196/jmir.6944
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Most patients with diabetes mellitus (DM) are followed by primary care physicians, who often lack knowledge or confidence to prescribe insulin properly. This contributes to clinical inertia and poor glycemic control. Effectiveness of traditional continuing medical education (CME) to solve that is limited, so new approaches are required. Electronic games are a good option, as they can be very effective and easily disseminated. Objective: The objective of our study was to assess applicability, user acceptance, and educational effectiveness of InsuOnline, an electronic serious game for medical education on insulin therapy for DM, compared with a traditional CME activity. Methods: Primary care physicians (PCPs) from South of Brazil were invited by phone or email to participate in an unblinded randomized controlled trial and randomly allocated to play the game InsuOnline, installed as an app in their own computers, at the time of their choice, with minimal or no external guidance, or to participate in a traditional CME session, composed by onsite lectures and cases discussion. Both interventions had the same content and duration (similar to 4 h). Applicability was assessed by the number of subjects who completed the assigned intervention in each group. Insulin-prescribing competence (factual knowledge, problem-solving skills, and attitudes) was self-assessed through a questionnaire applied before, immediately after, and 3 months after the interventions. Acceptance of the intervention (satisfaction and perceived importance for clinical practice) was also assessed immediately after and 3 months after the interventions, respectively. Results: Subjects' characteristics were similar between groups (mean age 38, 51.4% [69/134] male). In the game group, 69 of 88 (78%) completed the intervention, compared with 65 of 73 (89%) in the control group, with no difference in applicability. Percentage of right answers in the competence subscale, which was 52% at the baseline in both groups, significantly improved immediately after both interventions to 92% in the game group and to 85% in control (P <.001). After 3 months, it remained significantly higher than that at the baseline in both groups (80% in game, and 76% in control; P <.001). Absolute increase in competence score was better with the game (40%) than with traditional CME (34%; P=.01). Insulin-related attitudes were improved both after the game (significant improvement in 4 of 9 items) and after control activity (3 of 9). Both interventions were very well accepted, with most subjects rating them as "fun or pleasant," "useful," and "practice-changing." Conclusions: The game InsuOnline was applicable, very well accepted, and highly effective for medical education on insulin therapy. In view of its flexibility and easy dissemination, it is a valid option for large-scale CME, potentially helping to reduce clinical inertia and to improve quality of care for DM patients.
引用
收藏
页数:16
相关论文
共 66 条
  • [1] Assessment of educational games for health professions: A systematic review of trends and outcomes
    Abdulmajed, Hind
    Park, Yoon Soo
    Tekian, Ara
    [J]. MEDICAL TEACHER, 2015, 37 : S27 - S32
  • [2] Aldrich C., 2009, COMPLETE GUIDE SIMUL
  • [3] Standards of Medical Care in Diabetes-2014
    不详
    [J]. DIABETES CARE, 2014, 37 : S14 - S80
  • [4] [Anonymous], LEARN TREAT DIAB
  • [5] [Anonymous], GLOB REP DIAGN
  • [6] [Anonymous], ENCY DISTANCE LEARNI
  • [7] [Anonymous], GUID BRAZ DIAB SOC 2
  • [8] [Anonymous], NMC HORIZON REPORT H
  • [9] [Anonymous], INT PAT SIM
  • [10] [Anonymous], 2004, What video games have to teach us about language and learning