Real-time recursive specular reflections on planar and curved surfaces using graphics hardware

被引:0
|
作者
Nielsen, KH [1 ]
Christensen, NJ [1 ]
机构
[1] Tech Univ Denmark, DK-2800 Lyngby, Denmark
来源
WSCG'2002 SHORT COMMUNICATION PAPERS, CONFERENCE PROCEEDINGS | 2002年
关键词
real-time rendering; recursive specular reflections; texture; environment mapping;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Real-time rendering of recursive reflections have previously been done using different techniques. However, a fast unified approach for capturing recursive reflections on both planar and curved surfaces, as well as glossy reflections and interreflections between such primitives, have not been described. This paper describes a framework for efficient simulation of recursive specular reflections in scenes containing both planar and curved surfaces. We describe and compare two methods that utilize texture mapping and environment mapping, while having reasonable memory requirements. The methods are texture-based to allow for the simulation of glossy reflections using image-filtering. We show that the methods can render recursive reflections in static and dynamic scenes in real-time on current consumer graphics hardware. The methods make it possible to obtain a realism close to ray traced images at interactive frame rates.
引用
收藏
页码:91 / 98
页数:8
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