Adapting a face-to-face role-playing simulation for online play

被引:30
|
作者
Bos, Nathan [1 ]
Shami, N. Sadat [1 ]
机构
[1] Johns Hopkins Appl Phys Lab, Baltimore, MD USA
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2006年 / 54卷 / 05期
关键词
online learning; online play; interactive role playing; e-learning;
D O I
10.1007/s11423-006-0130-z
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or negotiation games. To be successful, such environments should address three interrelated design challenges: (a) sustaining engagement, (b) promoting content-focused discussion, and (c) promoting reflection-on-action. This article is a case study of how one interactive role-playing game, Island Telecom, was adapted for online play. We describe eight design features, including automated player roles and a structured team decision-making process, and show how they match with design challenges. Feedback from a recent run of this game shows that, although students still prefer to play face-to-face, they now also give favorable ratings to the online version. Feedback on specific adaptations is also presented.
引用
收藏
页码:493 / 521
页数:29
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