Game-Based Scheduling Algorithm to Achieve Optimize Profit in MapReduce Environment

被引:0
作者
Wan, Cong [1 ]
Wang, Cuirong [1 ]
Yuan, Ying [1 ]
Wang, Haiming [1 ]
机构
[1] Northeastern Univ, Coll Informat Sci & Engn, Shenyang 110044, Peoples R China
来源
INTELLIGENT COMPUTING THEORIES | 2013年 / 7995卷
关键词
scheduling; MapReduce; game model; QoS;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
MapReduce is a programming model and an associated implementation for processing and generating large data sets. Providing MapReduce as a service is the development future trend. By leveraging the game theory, this paper proposes a scheduling algorithm to deal with the competition for resources between multiple jobs in MapReduce. Firstly, we present a model that could estimate job executing time, and then a utility function of job and an optimization objective are brought forward; thirdly, we present a game model to solve the optimization problem. The proof and the solution are also present. Finally, we implement the algorithm and experiment it in a hadoop cluster. The result shows the present algorithm could schedule jobs rational.
引用
收藏
页码:234 / 240
页数:7
相关论文
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