Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality

被引:44
作者
Llanes-Jurado, Jose [1 ]
Marin-Morales, Javier [1 ]
Guixeres, Jaime [1 ]
Alcaniz, Mariano [1 ]
机构
[1] Univ Politecn Valencia, Inst Invest & Innovac Bioingn i3B, Valencia 46022, Spain
关键词
eye-tracking; fixation identification; virtual reality; immersive virtual reality; head-mounted display; calibration; area of interest; NAVIGATION; THRESHOLD;
D O I
10.3390/s20174956
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Fixation identification is an essential task in the extraction of relevant information from gaze patterns; various algorithms are used in the identification process. However, the thresholds used in the algorithms greatly affect their sensitivity. Moreover, the application of these algorithm to eye-tracking technologies integrated into head-mounted displays, where the subject's head position is unrestricted, is still an open issue. Therefore, the adaptation of eye-tracking algorithms and their thresholds to immersive virtual reality frameworks needs to be validated. This study presents the development of a dispersion-threshold identification algorithm applied to data obtained from an eye-tracking system integrated into a head-mounted display. Rules-based criteria are proposed to calibrate the thresholds of the algorithm through different features, such as number of fixations and the percentage of points which belong to a fixation. The results show that distance-dispersion thresholds between 1-1.6 degrees and time windows between0.25-0.4s are the acceptable range parameters, with 1 degrees and0.25s being the optimum. The work presents a calibrated algorithm to be applied in future experiments with eye-tracking integrated into head-mounted displays and guidelines for calibrating fixation identification algorithms
引用
收藏
页码:1 / 15
页数:15
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