A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems

被引:8
作者
Almeida, Clauvin [1 ]
Kalinowski, Marcos [1 ]
Feijo, Bruno [1 ]
机构
[1] Pontificia Univ Catolica Rio de Janeiro, Dept Informat, Rio de Janeiro, Brazil
来源
2021 47TH EUROMICRO CONFERENCE ON SOFTWARE ENGINEERING AND ADVANCED APPLICATIONS (SEAA 2021) | 2021年
关键词
gamification; negative effects; education; learning; systematic mapping; snowballing;
D O I
10.1109/SEAA53835.2021.00011
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller. Having this in mind, we conducted a systematic mapping study of the negative effects of game design elements on education/learning systems. The study revealed 77 papers reporting undesired effects of game design elements. We found that badges, competitions, leaderboards, and points are the game design elements most often reported as causing negative effects. The most cited negative effects were lack of effect, lack of understanding, irrelevance, motivational issues, and worsened performance. The ethical issue of cheating was also often reported. As part of our results, we map the relations between game design elements and the negative effects that they may cause. Our mapping study can help gamification designers make more informed decisions when selecting game design elements to be included in education/learning systems, raising awareness on potential negative effects.
引用
收藏
页码:17 / 24
页数:8
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