GAME AI ARCHITECTURE FOR TEACHING THE ENGINEERING DESIGN PROCESS

被引:0
作者
Kosmadoudi, Z. [1 ]
Lim, T. [1 ]
Ritchie, J. M. [1 ]
Sung, R. C. W. [1 ]
Liu, Y. [1 ]
机构
[1] Heriot Watt Univ, Sch Engn & Phys Sci, Edinburgh EH14 4AS, Midlothian, Scotland
来源
QUALITY AND EFFICIENCY IN E-LEARNING, VOL 2 | 2013年
关键词
Engineering design process; games AI; GOAP; cognition;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This research paper discusses a research project that employs game's Artificial Intelligence (AI) to improve the ability of engineers to more effectively construct an action plan to reach a solution to a design problem. The engineering design process is modelled through the use of "agents" employing Goal Oriented Action Planning (GOAP), a type of AI that has had success in commercial computer games such as F.E.A.R. The GOAP logic can be described as a cognitive information process, where knowledge is assumed to be predictable and explained with mechanistic information processing.
引用
收藏
页码:48 / 54
页数:7
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