An Improved Most Valuable Player Algorithm with Twice Training Mechanism

被引:2
作者
Liu, Xin [1 ]
Luo, Qifang [1 ,2 ]
Wang, Dengyun [1 ]
Abdel-Baset, Mohamed [3 ]
Jiang, Shengqi [1 ]
机构
[1] Guangxi Univ Nationalities, Coll Informat Sci & Engn, Nanning 530006, Peoples R China
[2] Guangxi High Sch Key Lab Complex Syst & Computat, Nanning 530006, Peoples R China
[3] Zagazig Univ, Fac Comp & Informat, El Zera Sq, Zagazig 44519, Sharqiyah, Egypt
来源
INTELLIGENT COMPUTING THEORIES AND APPLICATION, PT I | 2018年 / 10954卷
基金
美国国家科学基金会;
关键词
Most valuable player algorithm; Two training modes; Benchmark functions; Teaching-learning-based optimization; Engineering design problems; OPTIMIZATION;
D O I
10.1007/978-3-319-95930-6_85
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The most valuable player algorithm is inspired from these players who want to win the Most Valuable Player (MVP) trophy, it have higher overall success percentage. Teaching-learning-based optimization (TLBO) simulates the process of teaching and learning. TLBO has fewer parameters that must be determined during the renewal process. This paper proposes twice training mechanism to enhance the search ability of the most valuable player algorithm (MVPA) through hybrid TLBO algorithm, and named it teaching the most valuable player algorithm (TMVPA). In TMVPA, designs two behaviors of training and abstract two training modes: pre-competition training and post-competition training. Before individual competition, join the pre-competition training to coordinated exploitation ability and the exploration ability of the original algorithm and join the post-competition training to prevent from falling into the local optimal field after the corporate competition. We test three benchmark functions and an engineering design problem. Results show that TMVPA has effectively raised algorithm accuracy.
引用
收藏
页码:854 / 865
页数:12
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