Effects of a Virtual Reality Dance Training Program on Kyphosis Angle and Respiratory Parameters in Young Women With Postural Hyperkyphosis: A Randomized Controlled Clinical Trial

被引:8
作者
Taslimipour, Sahba [1 ]
Rojhani-Shirazi, Zahra [2 ,3 ]
Hemmati, Ladan [1 ]
Rezaei, Iman [2 ,3 ]
机构
[1] Shiraz Univ Med Sci, Student Res Comm, Shiraz, Iran
[2] Shiraz Univ Med Sci, Sch Rehabil Sci, Phys Therapy Dept, Shiraz, Iran
[3] Shiraz Univ Med Sci, Rehabil Sci Res Ctr, Shiraz, Iran
关键词
FVC; FEV1; video game; spinal deformity; rehabilitation; kinect; NINTENDO WII FIT; REHABILITATION TOOL; PULMONARY-FUNCTION; PHYSICAL-ACTIVITY; VIDEO GAMES; EXERCISE; PROPRIOCEPTION; PERFORMANCE; OUTCOMES; KINECT;
D O I
10.1123/jsr.2019-0303
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Context: Thoracic hyperkyphosis, one of the most common spinal deformities, may lead to undesirable pulmonary outcomes. Objective: To study, the efficacy of virtual reality exercise training on thoracic hyperkyphosis and respiratory parameters in young women. Design: Randomized clinical trial. Setting: Laboratory setting. Participants and Intervention: Participants were randomly assigned to one of two 4-week exercise training groups: regular training (RT), which involved stretch and strength training, or virtual reality with RT (VRRT), which involved dance training with the Xbox 360 Kinect (R) game in addition to the exercises, which the RT group received. Main Outcome Measures: The authors measured kyphosis angle with a Flexicurve ruler and recorded respiratory parameters (forced vital capacity [FVC] and forced expiratory volume in 1 s [FEV1])with a spirometer in each participant at baseline and postintervention. Separate 2 x 2 repeated-measure analysis of variances were used to analyze differences between means for kyphosis angle, FEV1, and FVC. Based on the significant interactions between time and group, the paired t test was used to compare the results at baseline and postintervention, and the independent sample t test was used to compare the differences in changes between groups. Level of significance was considered at P < .05 except for paired t test that was adjusted to P < .025 for each variable in 2 groups. Results: The results showed statistically significant interactions between time and group for kyphosis angle, FEV1, and FVC. Postintervention thoracic kyphosis angle decreased and FVC increased significantly in both groups and FEV1 improved significantly in virtual reality with RT group. The improvements in thoracic kyphosis, FVC, and FEV1 in the virtual reality with RT group were significantly greater (P < .001) than in the RT group. Conclusion: Dance training with the Xbox 360 Kinect game was an effective therapy in improving thoracic kyphosis angle, FVC, and FEV1 in young women with thoracic hyperkyphosis.
引用
收藏
页码:293 / 299
页数:7
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