'Reality' and 'Virtual Reality' Mechanisms in the Brain and their Significance

被引:0
作者
Smythies, John [1 ]
机构
[1] Univ Calif San Diego, Ctr Brain & Cognit, La Jolla, CA 92093 USA
关键词
Perception; consciousness; television information compression technology; virtual reality; neurocomputation; colour vision; Direct Realism; Physiological Realism; PERCEPTION;
D O I
暂无
中图分类号
B [哲学、宗教];
学科分类号
01 ; 0101 ;
摘要
This paper presents the results of some recent experiments in neuroscience and introspectionist psychology that reveal the role of virtual reality in normal visual perception, and the use of television information compression technology by the visual brain. This involves particularly the cholinergic system in the forebrain. This research throws new light on the nature of consciousness, in particular in connection with the debate between Naive Realists and Physiological Realists.
引用
收藏
页码:69 / 80
页数:12
相关论文
共 50 条
  • [21] The Science Behind Virtual Reality Displays
    Scarfe, Peter
    Glennerster, Andrew
    [J]. ANNUAL REVIEW OF VISION SCIENCE, VOL 5, 2019, 5 : 529 - 547
  • [22] SI: Chalmers on Virtual Reality Introduction
    Santos, Ricardo
    Yates, David
    [J]. DISPUTATIO-INTERNATIONAL JOURNAL OF PHILOSOPHY, 2019, 11 (55): : 291 - 296
  • [23] Application of Virtual Reality for Sustainability Education
    Tsegaye, Seneshaw
    Sunny, Cijy elizabeth
    Girimurugan, Senthil b.
    Kooyman, Jordan
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2025, 41 (02) : 527 - 547
  • [24] Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
    Kallai, Janos
    Pall, Tamas
    Topa, Kristof
    Zsido, Andras Norbert
    [J]. FRONTIERS IN PSYCHOLOGY, 2023, 14
  • [25] Brain Activation in Virtual Reality for Attention Guidance
    Ulsamer, Philipp
    Pfeffel, Kevin
    Mueller, Nicholas H.
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES. HUMAN AND TECHNOLOGY ECOSYSTEMS, LCT 2020, PT II, 2020, 12206 : 190 - 200
  • [26] Virtual reality and mixed reality for virtual learning environments
    Pan, ZG
    Cheok, AD
    Yang, HW
    Zhu, JJ
    Shi, JY
    [J]. COMPUTERS & GRAPHICS-UK, 2006, 30 (01): : 20 - 28
  • [27] Augmented Reality Based Virtual Reality
    Raajan, N. R.
    Suganya, S.
    Priya, M. V.
    Ramanan, Sruthi V.
    Janani, S.
    Nandini, N. S. Sarada
    Hemanand, R.
    Gayathri, S.
    [J]. INTERNATIONAL CONFERENCE ON MODELLING OPTIMIZATION AND COMPUTING, 2012, 38 : 1559 - 1565
  • [28] Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality
    Glemarec, Yann
    Lugrin, Jean-Luc
    Bosser, Anne-Gwenn
    Jackson, Aryana Collins
    Buche, Cedric
    Latoschik, Marc Erich
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [29] Virtual Reality and Augmented Reality in Education
    Bazavan, Lidia-Cristina
    Roibu, Horatiu
    Besnea, Florina
    Cismaru, Stefan Irinel
    George, Bizdoaca Nicu
    [J]. PROCEEDINGS OF THE 2021 30TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE), 2021, : 82 - 85
  • [30] Cybersickness in Virtual Reality and Augmented Reality
    Lawson, Ben D.
    Stanney, Kay M.
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2