A new approach for real time object detection and tracking on high resolution and multi-camera surveillance videos using GPU

被引:12
作者
Hashmi, Mohammad Farukh [1 ]
Pal, Ritu [1 ]
Saxena, Rajat [1 ]
Keskar, Avinash G. [1 ]
机构
[1] Visvesvaraya Natl Inst Technol, Dept Elect & Commun Engn, Nagpur 440010, Maharashtra, India
关键词
central processing unit (CPU); graphics processing unit (GPU); morphology; connected component labelling (CCL);
D O I
10.1007/s11771-016-3056-6
中图分类号
TF [冶金工业];
学科分类号
0806 ;
摘要
High resolution cameras and multi camera systems are being used in areas of video surveillance like security of public places, traffic monitoring, and military and satellite imaging. This leads to a demand for computational algorithms for real time processing of high resolution videos. Motion detection and background separation play a vital role in capturing the object of interest in surveillance videos, but as we move towards high resolution cameras, the time-complexity of the algorithm increases and thus fails to be a part of real time systems. Parallel architecture provides a surpass platform to work efficiently with complex algorithmic solutions. In this work, a method was proposed for identifying the moving objects perfectly in the videos using adaptive background making, motion detection and object estimation. The pre-processing part includes an adaptive block background making model and a dynamically adaptive thresholding technique to estimate the moving objects. The post processing includes a competent parallel connected component labelling algorithm to estimate perfectly the objects of interest. New parallel processing strategies are developed on each stage of the algorithm to reduce the time-complexity of the system. This algorithm has achieved a average speedup of 12.26 times for lower resolution video frames (320x240, 720x480, 1024x768) and 7.30 times for higher resolution video frames (1360x768, 1920x1080, 2560x1440) on GPU, which is superior to CPU processing. Also, this algorithm was tested by changing the number of threads in a thread block and the minimum execution time has been achieved for 16x16 thread block. And this algorithm was tested on a night sequence where the amount of light in the scene is very less and still the algorithm has given a significant speedup and accuracy in determining the object.
引用
收藏
页码:130 / 144
页数:15
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