To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking

被引:20
作者
Ninaus, Manuel [1 ,2 ]
Kiili, Kristian [3 ]
Wood, Guilherme [4 ]
Moeller, Korbinian [5 ]
Kober, Silvia Erika [4 ]
机构
[1] Univ Innsbruck, A-6020 Innsbruck, Austria
[2] Leibniz Inst Wissensmed, D-72076 Tubingen, Germany
[3] Tampere Univ, FI-33014 Tampere, Finland
[4] Karl Franzens Univ Graz, A-8010 Graz, Austria
[5] Loughborough Univ, Loughborough E203BS, Leics, England
来源
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES | 2020年 / 13卷 / 04期
关键词
Games; Task analysis; Gaze tracking; Visualization; Estimation; Cognitive processes; Indexes; Educational games; emotional design; eye tracking; game elements; number line estimation; seductive details; SEDUCTIVE DETAILS; EMOTIONAL DESIGN; EMPIRICAL-EVIDENCE; USER EXPERIENCE; SERIOUS GAMES; ATTENTION; MOVEMENTS; METAANALYSIS; TEXT; PICTURES;
D O I
10.1109/TLT.2020.3031644
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Research on instructional design provides inconsistent results on the use of game elements in cognitive tasks or learning. Cognitive load theory suggests that game elements increase extraneous cognitive load and, thus, may distract the users. In contrast, from an emotional design perspective, the use of game elements is argued to increase performance by providing a more interesting and motivating task environment. To contribute to this debate, the current study investigated the effect of game elements on behavioral performance, attention, and motivation. We designed two versions of the number line estimation task-one with game elements and one without. Participants completed both versions of the task while their eye-fixation behavior was recorded. Results indicated that participants paid attention to game elements, that is, they fixated them, although they were not necessary to complete the task. However, no difference in estimation accuracy was observed between the two task versions. Moreover, the task version with game elements was rated to be more attractive, stimulating, and novel, and participants reported experiencing greater flow. In sum, these data indicate that game elements seem to capture attention but also increase motivational aspects of learning tasks rather than decreasing performance.
引用
收藏
页码:847 / 860
页数:14
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