An Expected Value Prediction of Game Theory for Pre-copy over Cloud Computing

被引:0
作者
Yang, Yao-Chiang [1 ]
Lee, Wei-Tsong [1 ]
Wei, Hsin-Wen [1 ]
Yap, Vooi Voon [2 ]
机构
[1] Tamkang Univ, Dept Elect & Comp Engn, New Taipei, Taiwan
[2] Univ Tunku Abdul Rahman, Fac Engn & Green Technol, Petaling Jaya, Malaysia
来源
JOURNAL OF INTERNET TECHNOLOGY | 2020年 / 21卷 / 06期
关键词
Pre-Copy; Gilbert-Elliot (GE) model; Game theory;
D O I
10.3966/160792642020112106003
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual Machine (VM) in a cloud environment has become popular. An operating system (OS) can be installed on a VM platform which emulates a real machine in a cloud environment. In such a setup, the physical host can be taken offline for maintenance and the service continues. This approach relies on Pre-copy live migration technique. With this technique, one of the challenges is how to ensure that the existing memory pages can be securely migrated to the alternative host without wasting unnecessary migrations; having minimum migrations will reduce the total migration time. In this paper, the authors propose a method which uses the expected value of Game Theory over the Gilbert-Elliot (GE) model to predict memory migration. Furthermore, with this method, it is envisaged when the service of the original physical host is halted it can reduce the delay when VM migrates to an alternative host. By the simulations, it is observed that using the Game Theory model is faster than the method in the GE model to obtain the "CUT-OFF" point in varied memory states.
引用
收藏
页码:1601 / 1614
页数:14
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