The 3D Terrain Reconstruction Algorithm based on Texture Mapping

被引:0
|
作者
Bi, Xiaojun [1 ]
Li, Jiao [1 ]
机构
[1] Harbin Engn Univ, Coll Informat & Commun Engn, Harbin, Peoples R China
来源
IECON 2008: 34TH ANNUAL CONFERENCE OF THE IEEE INDUSTRIAL ELECTRONICS SOCIETY, VOLS 1-5, PROCEEDINGS | 2008年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
By now the terrain models have been presented with single color or pseudo-color, so the visual scene is not very realistic. The texture mapping is used into the 3D terrain reconstruction system, and a novel 3D terrain reconstruction system with good realistic visual scene is realized. Based on the performance of the original system, the novel system takes the terrain model as the processing object, and then maps the real texture image onto the terrain model according to the facts. The results perform good and realistic. From the results, we can see that the novel system remains good efficiency, accuracy and stability, and the user can do real-time human-computer operations. Above all, the novel system proposed has an ideal performance and wide application prospect.
引用
收藏
页码:1878 / 1883
页数:6
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