Complexity of the minimum base game on matroids

被引:19
作者
Nagamochi, H [1 ]
Zeng, DZ [1 ]
Kabutoya, N [1 ]
Ibaraki, T [1 ]
机构
[1] KAGAWA UNIV, FAC ECON, DEPT INFORMAT SCI, KAGAWA 760, JAPAN
关键词
cooperative game; matroid; graph; computational complexity; core; Shapley value; tau-value;
D O I
10.1287/moor.22.1.146
中图分类号
C93 [管理学]; O22 [运筹学];
学科分类号
070105 ; 12 ; 1201 ; 1202 ; 120202 ;
摘要
This paper studies the complexity of computing solution concepts for a cooperative game, called the minimum base game (MEG) (E, c), where its characteristic function c:2(E) --> N is defined as c(S) = (the weight w(B) of a minimum weighted base B subset of or equal to S), for a given matroid M=(E, J) and a weight function w: E --> N. The minimum base game contains, as a special case, the minimum spanning tree game (MSTG) in an edge-weighted graph in which players are located on the edges. By interpreting solution concepts of games (such as core, tau-value and Shapley value) in terms of matroid theory, we obtain: The core of MBG is nonempty if and only if the matroid M has no circuit consisting only of edges with negative weights; checking the concavity and subadditivity of an MBG can be done in oracle-polynomial time; the tau-value of an MBG exists if and only if the core is not empty, the tau-value of MSTG can be computed in polynomial time while there is no oracle-polynomial algorithm for a general MEG; computing the Shapley value of an MSTG is #P-complete, and there is no oracle-polynomial algorithm for computing the Shapley-value bf an MEG.
引用
收藏
页码:146 / 164
页数:19
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