Multi-Direction Search Algorithm For Block-based Motion Estimation
被引:3
作者:
Po, Lai-Man
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机构:
City Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R ChinaCity Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R China
Po, Lai-Man
[1
]
Ng, Ka-Ho
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机构:
City Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R ChinaCity Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R China
Ng, Ka-Ho
[1
]
Wong, Ka-Man
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机构:
City Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R ChinaCity Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R China
Wong, Ka-Man
[1
]
Cheung, Kwok-Wai
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机构:
City Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R ChinaCity Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R China
Cheung, Kwok-Wai
[1
]
机构:
[1] City Univ Hong Kong, Dept Elect Engn, Kowloon, Hong Kong, Peoples R China
来源:
2008 IEEE ASIA PACIFIC CONFERENCE ON CIRCUITS AND SYSTEMS (APCCAS 2008), VOLS 1-4
|
2008年
关键词:
D O I:
10.1109/APCCAS.2008.4746308
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
Easily trapped in local minima is one of the well-known problems in search point pattern based fast block motion estimation algorithms. This problem is especially serious in one-at-a-time search (OTS) and block-based gradient descent search (BBGDS). These two algorithms can provide very high speedup ratio but with low robustness in prediction accuracy especially for sequences with complex motions. Multi-path search (MPS) using more than one path have been proposed to improve the robustness of BBGDS, but the computational requirement is much increased. To tackle this problem, a novel multidirectional gradient descent search (MDGDS) is proposed in this paper with use of multiple OTSs in eight directions. Basically, the proposed MDGDS performs eight one-dimensional gradient descent searches on the error surface and therefore can trace to the global minimum more efficiently. Experimental results show that a significant improvement in computation reduction can be achieved as compared with well-known fast block motion estimation algorithms.