Gamification of Community Policing: SpamCombat

被引:0
作者
Chua, Alton Y. K. [1 ]
Banerjee, Snehasish [1 ]
机构
[1] Nanyang Technol Univ, Wee Kim Wee Sch Commun & Informat, Singapore, Singapore
来源
ACTIVE MEDIA TECHNOLOGY, AMT 2013 | 2013年 / 8210卷
关键词
gamification; community policing; spam; behavioral intention; USER ACCEPTANCE; TECHNOLOGY; GAMES; TAM;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The purpose of this paper is two-fold. First, it seeks to introduce the conceptual prototype of SpamCombat, a Web application that helps combat spam through gamification of community policing. Second, it attempts to evaluate SpamCombat by identifying factors that can potentially drive users' behavioral intention to adopt. A questionnaire seeking quantitative and qualitative responses was administered to 120 participants. The results indicate that behavioral intention to adopt SpamCombat is generally promising. Most participants appreciated the novelty of SpamCombat in supporting community policing to promote a spam-free cyber space. However, participants felt that using SpamCombat could be time-consuming.
引用
收藏
页码:74 / 83
页数:10
相关论文
共 50 条