Internet Gaming Disorder Explains Unique Variance in Psychological Distress and Disability After Controlling for Comorbid Depression, OCD, ADHD, and Anxiety

被引:41
作者
Pearcy, Benjamin T. D. [1 ]
McEvoy, Peter M. [1 ]
Roberts, Lynne D. [1 ]
机构
[1] Curtin Univ, Sch Psychol & Speech Pathol, GPO Box U1987, Perth, WA 6845, Australia
关键词
internet; gaming; IGD; internet gaming disorder; online gaming; INTERNATIONAL CONSENSUS; HEALTH; VALIDATION; SCALE;
D O I
10.1089/cyber.2016.0304
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This study extends knowledge about the relationship of Internet Gaming Disorder (IGD) to other established mental disorders by exploring comorbidities with anxiety, depression, Attention Deficit Hyperactivity Disorder (ADHD), and obsessive compulsive disorder (OCD), and assessing whether IGD accounts for unique variance in distress and disability. An online survey was completed by a convenience sample that engages in Internet gaming (N=404). Participants meeting criteria for IGD based on the Personal Internet Gaming Disorder Evaluation-9 (PIE9) reported higher comorbidity with depression, OCD, ADHD, and anxiety compared with those who did not meet the IGD criteria. IGD explained a small proportion of unique variance in distress (1%) and disability (3%). IGD accounted for a larger proportion of unique variance in disability than anxiety and ADHD, and a similar proportion to depression. Replications with clinical samples using longitudinal designs and structured diagnostic interviews are required.
引用
收藏
页码:126 / 132
页数:7
相关论文
共 29 条
[1]   Interpreting scores on the Kessler Psychological Distress Scale (K10) [J].
Andrews, G ;
Slade, T .
AUSTRALIAN AND NEW ZEALAND JOURNAL OF PUBLIC HEALTH, 2001, 25 (06) :494-497
[2]   Normative Data for the 12 Item WHO Disability Assessment Schedule 2.0 [J].
Andrews, Gavin ;
Kemp, Alice ;
Sunderland, Matthew ;
Von Korff, Michael ;
Ustun, Tevik Bedirhan .
PLOS ONE, 2009, 4 (12)
[3]  
[Anonymous], ADDICTIVE B IN PRESS
[4]  
[Anonymous], VIDEO GAME MAY HELP
[5]  
[Anonymous], 2010, MEASURING HLTH DISAB
[6]  
Carter MJ, 2014, THER RECREAT J, V48, P275
[7]  
이정한, 2015, [JOURNAL OF THE KOREAN NEUROPSYCHIATRIC ASSOCIATION, 신경정신의학], V54, P322, DOI 10.4306/jknpa.2015.54.3.322
[8]   The obsessive-compulsive inventory: Development and validation of a short version [J].
Foa, EB ;
Huppert, JD ;
Leiberg, S ;
Langner, R ;
Kichic, R ;
Hajcak, G ;
Salkovskis, PM .
PSYCHOLOGICAL ASSESSMENT, 2002, 14 (04) :485-496
[9]   Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality [J].
Gentile, Douglas A. ;
Swing, Edward L. ;
Lim, Choon Guan ;
Khoo, Angeline .
PSYCHOLOGY OF POPULAR MEDIA CULTURE, 2012, 1 (01) :62-70
[10]   Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014) [J].
Griffiths, Mark D. ;
van Rooij, Antonius J. ;
Kardefelt-Winther, Daniel ;
Starcevic, Vladan ;
Kiraly, Orsolya ;
Pallesen, Stale ;
Mueller, Kai ;
Dreier, Michael ;
Carras, Michelle ;
Prause, Nicole ;
King, Daniel L. ;
Aboujaoude, Elias ;
Kuss, Daria J. ;
Pontes, Halley M. ;
Fernandez, Olatz Lopez ;
Nagygyorgy, Katalin ;
Achab, Sophia ;
Billieux, Joel ;
Quandt, Thorsten ;
Carbonell, Xavier ;
Ferguson, Christopher J. ;
Hoff, Rani A. ;
Derevensky, Jeffrey ;
Haagsma, Maria C. ;
Delfabbro, Paul ;
Coulson, Mark ;
Hussain, Zaheer ;
Demetrovics, Zsolt .
ADDICTION, 2016, 111 (01) :167-175