Virtual physics for virtual reality

被引:1
|
作者
Willis, P [1 ]
机构
[1] Univ Bath, Dept Comp Sci, Media Technol Res Ctr, Bath BA2 7AY, Avon, England
关键词
D O I
10.1109/TPCG.2004.1314451
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We consider the problem of giving virtual reality objects physical behaviour We wish to do this in a way which allows users to construct new objects from simpler ones and have the correct composite behaviour emerge. Our approach uses a graph structure to model, dynamically, the way one object can influence another It uses a lightweight message system to cause actions between objects. It has routines to encode each kind of general physical behaviour Any given object can have multiple independent behaviours and these behaviours can be extended to give a richer range of outcomes. These outcomes arise from the creative use to which the objects are put by the user rather than from predetermined actions built-in when the VE was designed. In addition, we replace hierarchical geometry modelling with a much flatter structure. We explain the approach, describe the implementation, suggest enhancements and a range of tests which demonstrate the concepts in action.
引用
收藏
页码:42 / 49
页数:8
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