Conceptual Modelling in 3D Virtual Worlds for Process Communication

被引:0
作者
Brown, Ross A. [1 ]
机构
[1] Queensland Univ Technol, Sch Informat Technol, POB 2434, Brisbane, Qld 4001, Australia
来源
CONCEPTUAL MODELLING 2010 | 2010年
关键词
Conceptual Modelling; Virtual Worlds; Process Models; BPMN;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Traditionally, conceptual modelling of business processes involves the use of visual grammars for the representation of, amongst other things, activities, choices and events. These grammars, while very useful for experts, are difficult to understand by naive stakeholders. Annotations of such process models have been developed to assist in understanding aspects of these grammars via map-based approaches, and further work has looked at forms of 3D conceptual models. However, no one has sought to embed the conceptual models into a fully featured 3D world, using the spatial annotations to explicate the underlying model clearly. In this paper, we present an approach to conceptual process model visualisation that enhances a 3D virtual world with annotations representing process constructs, facilitating insight into the developed model. We then present a prototype implementation of a 3D Virtual BPMN Editor that embeds BPMN process models into a 3D world. We show how this gives extra support for tasks performed by the conceptual modeller, providing better process model communication to stakeholders..
引用
收藏
页码:25 / 32
页数:8
相关论文
共 50 条
[31]   Collaborative Business Process Modeling Using 3D Virtual Environments [J].
West, Stephen ;
Brown, Ross ;
Recker, Jan .
AMCIS 2010 PROCEEDINGS, 2010,
[32]   Communication visibility in shared virtual worlds [J].
Capps, M ;
Teller, S .
SIXTH IEEE WORKSHOPS ON ENABLING TECHNOLOGIES: INFRASTRUCTURE FOR COLLABORATIVE ENTERPRISES, PROCEEDINGS, 1997, :187-192
[33]   Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents [J].
Du, Yao ;
Grace, Thomas D. ;
Jagannath, Krithika ;
Salen-Tekinbas, Katie .
MULTIMODAL TECHNOLOGIES AND INTERACTION, 2021, 5 (05)
[34]   Comparing 3D content creation interfaces in two virtual worlds: World of Warcraft and Second Life [J].
McArthur, Victoria ;
Teather, Robert J. ;
Stuerzlinger, Wolfgang .
JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (03) :239-258
[35]   PREPARING A CASE FOR THE EFFECTIVENESS OF 3D VIRTUAL WORLDS IN ELECTRONIC LEARNING Giving Education a Second Life [J].
AlGhamdi, Mohammed J. ;
Richards, Debbie .
CSEDU 2010: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 1, 2010, :477-480
[36]   3D Virtual World BPM Training Systems: Process Gateway Experimental Results [J].
Leyer, Michael ;
Brown, Ross ;
Aysolmaz, Banu ;
Vanderfeesten, Irene ;
Turetken, Oktay .
ADVANCED INFORMATION SYSTEMS ENGINEERING (CAISE 2019), 2019, 11483 :415-429
[37]   Modelling motivational behaviour in intelligent agents in virtual worlds [J].
Burt, A .
PROCEEDINGS OF THE VIRTUAL WORLDS AND SIMULATION CONFERENCE (VWSIM'98), 1998, 30 (02) :152-157
[38]   The digital transformation of human identity: Towards a conceptual model of virtual identity in virtual worlds [J].
Nagy, Peter ;
Koles, Bernadett .
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2014, 20 (03) :276-292
[39]   Open Data Sources for 3D Data Visualisation Generating 3D Worlds based on OpenStreetMaps Data [J].
Joling, Almar .
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 3, 2017, :251-258
[40]   Customer typology: 3D virtual world [J].
Oyedele, Adesegun ;
Minor, Michael S. .
JOURNAL OF RESEARCH IN INTERACTIVE MARKETING, 2011, 5 (01) :29-49