Demonstration of VR/AR offloading to Mobile Edge Cloud for low latency 5G gaming application

被引:0
作者
Schmoll, Robert-Steve [1 ]
Pandi, Sreekrishna [1 ]
Braun, Patrik J. [2 ]
Fitzek, Frank H. P. [1 ]
机构
[1] Tech Univ Dresden, Deutsch Telekom Chair Commun Networks, Dresden, Germany
[2] Budapest Univ Technol & Econ, Budapest, Hungary
来源
2018 15TH IEEE ANNUAL CONSUMER COMMUNICATIONS & NETWORKING CONFERENCE (CCNC) | 2018年
关键词
mobile edge cloud; 5G; edge computing; low latency; tactile internet;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The future 5G mobile communication network, which aims to provide many more use cases not only for people but also for connecting machines. Some of these applications, like VR/AR and automation, call for low latencies, which cannot be achieved by aggregated data centers. Also, for VR/AR, offloading of computation will be a key element to bring new experiences to mobile devices. In order to fulfill low latency, outsourcing of computation and mobility, the Mobile Edge Cloud will play a key role in 5G networking. This demo shows an implementation of a VR game with the capability to move game servers across the world without service interruption.
引用
收藏
页数:3
相关论文
共 2 条
[1]  
Braun P. J., 2017, 2017 14 IEEE ANN CON, P213
[2]  
Fettweis GP, 2012, MICROWAVE J, V55, P24