Modeling storytelling to be used in educational video games

被引:52
作者
Padilla-Zea, Natalia [1 ]
Gutierrez, Francisco L. [1 ]
Rafael Lopez-Arcos, Jose [1 ]
Abad-Arranz, Ana [1 ]
Paderewski, Patricia [1 ]
机构
[1] Univ Granada, Software Engn Dept, E-18071 Granada, Spain
关键词
Digital storytelling; Educational videogames; Game-based learning;
D O I
10.1016/j.chb.2013.04.020
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Including storytelling in educational video games is currently a highly studied field as it is one element with which to maintain students' motivation. From previous studies, we have confirmed that including changes in the story changes the way in which students perceive the video game. In this paper, we present an extension of our previously defined VGSCL (a reference model for educational game development incorporating collaborative activities), in which balanced ludic and educative contents were designed. With this extension we focus on the storytelling itself, highlighting elements included in the story composition, attributes to be defined and relationships to be specified in order to integrate this proposal in the existing model. In addition, due to our target group being aged from 3 to 7, we have introduced some considerations to adapt the general rules to these children. Finally, we present the process followed to incorporate digital storytelling in the educational videogame "Ato's Adventure", the educational goal of which is to train grapho-motor skills. (C) 2013 Elsevier Ltd. All rights reserved.
引用
收藏
页码:461 / 474
页数:14
相关论文
共 20 条
  • [1] Bopp M. M., 2008, PART OF THE FINAL CO
  • [2] Character-based interactive storytelling
    Cavazza, M
    Charles, F
    Mead, SJ
    [J]. IEEE INTELLIGENT SYSTEMS, 2002, 17 (04) : 17 - 24
  • [3] A storytelling model for educational games: Hero's interactive journey
    Champagnat, R.
    Delmas, G.
    Augeraud, M.
    [J]. INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING, 2010, 2 (1-2) : 4 - 20
  • [4] Tran CD, 2010, PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, P393
  • [5] Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education
    De Grove, Frederik
    Bourgonjon, Jeroen
    Van Looy, Jan
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (06) : 2023 - 2033
  • [6] Mail-Shake
    Engelberth, Markus
    Goebel, Jan
    Gorecki, Christian
    Trinius, Philipp
    [J]. PROCEEDINGS OF THE 20TH INTERNATIONAL WORKSHOP ON DATABASE AND EXPERT SYSTEMS APPLICATION, 2009, : 43 - 47
  • [7] Felicia P., 2009, DIGITAL GAMES IN SCH
  • [8] Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review
    Ibrahim, Amer
    Gutierrez Vela, Francisco Luis
    Paderewski Rodriguez, Patricia
    Gonzalez Sanchez, Jose Luis
    Padilla Zea, Natalia
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2012, 2 (04) : 18 - 40
  • [9] Law E. L., 2008, PROCEEDINGS OF THE F
  • [10] Lugri J. L., 2006, PROCEEDINGS OF THE 2