Integrating Gamification: The Human-Centered Gamification Process

被引:2
作者
Thomas, Alischa [1 ]
Bader, Frederik
Thomaschewski, Joerg [2 ]
Rauschenberger, Maria [2 ]
机构
[1] Duale Hsch Baden Wurttemberg, Fac Econ, Mosbach, Germany
[2] Univ Appl Sci, Fac Technol, Emden Leer, Germany
来源
PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON WEB INFORMATION SYSTEMS AND TECHNOLOGIES (WEBIST) | 2021年
关键词
Gamification; User Research; User Experience; Human-Centered Design; Iterative Design; EASE;
D O I
10.5220/0010712500003058
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The dynamically growing research area of gamification is loaded with a lack of consensus on definitions, a variety of non-validated frameworks, and few practical insights. Hence, we conducted a literature review to explore current best practices in applying gamification for integration in a practical use case. Instead, we found a narrow focus on theoretical discussions. For a stronger representation of practical research, standards need to be established for transferring gamification concepts to practical application. To fill this research gap, we designed a process and tools for a practical, human-centered, and context-related gamification application. We derived the process and tools from insights of our literature review as well as the realization of a gamification use case on a German online comparison platform. In addition, we incorporated standards such as the Human-Centered Design Process to maintain the established quality level of the field of user experience. In this paper, we present the Human-Centered Gamification Process (HCGP) and provide tools as practical guidance to lower the barrier for researchers and professionals to conduct theoretical and practical gamification projects.
引用
收藏
页码:430 / 435
页数:6
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