CLASSROOM EXPERIMENTS AND COMPUTER PROGRAMMING FOR LEARNING ABOUT ECONOMICS: THE CASE OF THE MOAI GAME

被引:0
作者
Schaffernicht, Martin [1 ]
Rivero, Sabino [1 ]
机构
[1] Univ Talca, Fac Ciencias Empresariales, Escuela Ingn Inform Empresarial, Talca, Chile
来源
INTED2014: 8TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE | 2014年
关键词
economics; explicit knowledge; learning; programming;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We report from an initiative to foster learning in economics. Our goal is that students develop explicit knowledge of economic decision processes and of haw such knowledge is developed. We have developed a game which is first played in the classroom; then each student has to develop methods representing his decision processes and program them in Java. The interaction of digital agents reveals how fit each student's methods are. The reflection-programming-simulating appears to be a rigorous way to generate knowledge of decision processes. We present the design and some preliminary findings, together with an outlook at the future steps.
引用
收藏
页码:2235 / 2243
页数:9
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