Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality

被引:43
|
作者
Riecke, Bernhard E. [2 ]
Valjamae, Aleksander [1 ]
Schulte-Pelkum, Joerg [2 ]
机构
[1] Chalmers Univ Technol, Div Appl Acoust, CRAGmsa, S-41296 Gothenburg, Sweden
[2] Max Planck Inst Biol Cybernet, D-72076 Tubingen, Germany
关键词
Experimentation; Human Factors; Measurement; Audiovisual interactions; presence; psychophysics; self-motion simulation; spatial sound; vection; virtual reality; LOCOMOTION; PERCEPTION; INDUCTION; POSTURE;
D O I
10.1145/1498700.1498701
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("circular vection"), audiovisual interactions have hardly been investigated. Here, two experiments investigated whether visually induced circular vection can be enhanced by concurrently rotating auditory cues that match visual landmarks (e. g., a fountain sound). Participants sat behind a curved projection screen displaying rotating panoramic renderings of a market place. Apart from a no-sound condition, headphone-based auditory stimuli consisted of mono sound, ambient sound, or low-/high-spatial resolution auralizations using generic head-related transfer functions (HRTFs). While merely adding nonrotating (mono or ambient) sound showed no effects, moving sound stimuli facilitated both vection and presence in the virtual environment. This spatialization benefit was maximal for a medium (20 degrees x 15 degrees) FOV, reduced for a larger (54 degrees x 45 degrees) FOV and unexpectedly absent for the smallest (10 degrees x 7.5 degrees) FOV. Increasing auralization spatial fidelity (from low, comparable to five-channel home theatre systems, to high, 5 degrees resolution) provided no further benefit, suggesting a ceiling effect. In conclusion, both self-motion perception and presence can benefit from adding moving auditory stimuli. This has important implications both for multimodal cue integration theories and the applied challenge of building affordable yet effective motion simulators.
引用
收藏
页数:27
相关论文
共 50 条
  • [41] Effects of depth, eccentricity and size of additional static stimulus on visually induced self-motion perception
    Nakamura, Shinji
    VISION RESEARCH, 2006, 46 (15) : 2344 - 2353
  • [42] Spatiotemporal multi-feature evaluation of visually induced motion sickness in virtual reality
    Dong Q.
    Yu M.
    Jiang Z.
    Lu Z.
    Jiang G.
    Guangxue Jingmi Gongcheng/Optics and Precision Engineering, 2024, 32 (04): : 595 - 608
  • [43] The perception of self-motion induced by central and peripheral visual stimuli moving in opposite directions
    Nakamura, S
    JAPANESE PSYCHOLOGICAL RESEARCH, 2001, 43 (03) : 113 - 120
  • [44] A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality
    Soave, Francesco
    Bryan-Kinns, Nick
    Farkhatdinov, Ildar
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2020, PT I, 2020, 12242 : 461 - 469
  • [45] Modulation of Visually Induced Self-motion Illusions by α Transcranial Electric Stimulation over the Superior Parietal Cortex
    Harquel, Sylvain
    Cian, Corinne
    Torlay, Laurent
    Cousin, Emilie
    Barraud, Pierre-Alain
    Bougerol, Thierry
    Guerraz, Michel
    JOURNAL OF COGNITIVE NEUROSCIENCE, 2024, 36 (01) : 143 - 154
  • [46] Using virtual reality to assess dynamic self-motion and landmark cues for spatial updating in children and adults
    Erica M. Barhorst-Cates
    Jessica Stoker
    Jeanine K. Stefanucci
    Sarah H. Creem-Regehr
    Memory & Cognition, 2021, 49 : 572 - 585
  • [47] Self-motion induced environmental kinetopsia and pop-out illusion - Insight from a single case phenomenology
    Prabhakar, Appawamy Thirumal
    Ninan, George Abraham
    Roy, Anupama
    Kumar, Sharath
    Margabandhu, Kavitha
    Michael, Jessica Priyadarshini
    Bal, Deepti
    Mannam, Pavithra
    Mckendrick, Allison M.
    Carter, Olivia
    Garrido, Marta I.
    NEUROPSYCHOLOGIA, 2024, 196
  • [48] Interactions Between Luminance-Defined and Orientation-Defined Visual Rotations on Visually Induced Self-Rotation Illusion (Roll Vection)
    Nakamura, Shinji
    I-PERCEPTION, 2019, 10 : 61 - 61
  • [49] Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based Simulations
    Argasinski, Jan K.
    Lipp, Natalia
    Mazurek, Szymon
    HUMAN-COMPUTER INTERACTION - INTERACT 2023, PT IV, 2023, 14145 : 59 - 67
  • [50] Temporal Dynamics of Visually Induced Motion Perception and Neural Evidence of Alterations in the Motion Perception Process in an Immersive Virtual Reality Environment
    Ahn, Min-Hee
    Park, Jeong Hye
    Jeon, Hanjae
    Lee, Hyo-Jeong
    Kim, Hyung-Jong
    Hong, Sung Kwang
    FRONTIERS IN NEUROSCIENCE, 2020, 14