Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality

被引:43
|
作者
Riecke, Bernhard E. [2 ]
Valjamae, Aleksander [1 ]
Schulte-Pelkum, Joerg [2 ]
机构
[1] Chalmers Univ Technol, Div Appl Acoust, CRAGmsa, S-41296 Gothenburg, Sweden
[2] Max Planck Inst Biol Cybernet, D-72076 Tubingen, Germany
关键词
Experimentation; Human Factors; Measurement; Audiovisual interactions; presence; psychophysics; self-motion simulation; spatial sound; vection; virtual reality; LOCOMOTION; PERCEPTION; INDUCTION; POSTURE;
D O I
10.1145/1498700.1498701
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("circular vection"), audiovisual interactions have hardly been investigated. Here, two experiments investigated whether visually induced circular vection can be enhanced by concurrently rotating auditory cues that match visual landmarks (e. g., a fountain sound). Participants sat behind a curved projection screen displaying rotating panoramic renderings of a market place. Apart from a no-sound condition, headphone-based auditory stimuli consisted of mono sound, ambient sound, or low-/high-spatial resolution auralizations using generic head-related transfer functions (HRTFs). While merely adding nonrotating (mono or ambient) sound showed no effects, moving sound stimuli facilitated both vection and presence in the virtual environment. This spatialization benefit was maximal for a medium (20 degrees x 15 degrees) FOV, reduced for a larger (54 degrees x 45 degrees) FOV and unexpectedly absent for the smallest (10 degrees x 7.5 degrees) FOV. Increasing auralization spatial fidelity (from low, comparable to five-channel home theatre systems, to high, 5 degrees resolution) provided no further benefit, suggesting a ceiling effect. In conclusion, both self-motion perception and presence can benefit from adding moving auditory stimuli. This has important implications both for multimodal cue integration theories and the applied challenge of building affordable yet effective motion simulators.
引用
收藏
页数:27
相关论文
共 50 条
  • [31] The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback
    Costes, Antoine
    Lecuyer, Anatole
    FRONTIERS IN VIRTUAL REALITY, 2022, 3
  • [32] Relative Visual Oscillation Can Facilitate Visually Induced Self-Motion Perception
    Nakamura, Shinji
    Palmisano, Stephen
    Kim, Juno
    I-PERCEPTION, 2016, 7 (04): : 1 - 18
  • [33] Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality
    Kooijman, Lars
    Asadi, Houshyar
    Arango, Camilo Gonzalez
    Mohamed, Shady
    Nahavandi, Saeid
    VIRTUAL REALITY, 2024, 28 (02)
  • [34] Emotions are associated with the genesis of visually induced motion sickness in virtual reality
    Kaufeld, Mara
    Bourdeinik, Julia
    Prinz, Lisa Marie
    Mundt, Martin
    Hecht, Heiko
    EXPERIMENTAL BRAIN RESEARCH, 2022, 240 (10) : 2757 - 2771
  • [35] Emotions are associated with the genesis of visually induced motion sickness in virtual reality
    Mara Kaufeld
    Julia Bourdeinik
    Lisa Marie Prinz
    Martin Mundt
    Heiko Hecht
    Experimental Brain Research, 2022, 240 : 2757 - 2771
  • [36] Using virtual reality to assess dynamic self-motion and landmark cues for spatial updating in children and adults
    Barhorst-Cates, Erica M.
    Stoker, Jessica
    Stefanucci, Jeanine K.
    Creem-Regehr, Sarah H.
    MEMORY & COGNITION, 2021, 49 (03) : 572 - 585
  • [37] Quantifying virtual self-motion sensations induced by galvanic vestibular stimulation
    Gallagher, M.
    Romano, F.
    Bockisch, C. J.
    Ferre, E. R.
    Bertolini, G.
    JOURNAL OF VESTIBULAR RESEARCH-EQUILIBRIUM & ORIENTATION, 2023, 33 (01): : 21 - 30
  • [38] Coherent modulation of stimulus colour can affect visually induced self-motion perception
    Nakamura, Shinji
    Seno, Takeharu
    Ito, Hiroyuki
    Sunaga, Shoji
    PERCEPTION, 2010, 39 (12) : 1579 - 1590
  • [39] Multisensory cues for walking in virtual reality: humans combine conflicting visual and self-motion information to reproduce distances
    Kopiske, Karl
    Heinrich, Elisa-Maria
    Jahn, Georg
    Bendixen, Alexandra
    Einhaeuser, Wolfgang
    JOURNAL OF NEUROPHYSIOLOGY, 2023, 130 (04) : 1028 - 1040
  • [40] Effects of Stimulus Eccentricity on the Perception of Visually Induced Self-motion Facilitated by Simulated Viewpoint Jitter
    Nakamura, Shinji
    SEEING AND PERCEIVING, 2012, 25 (06): : 647 - 654