Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality

被引:43
|
作者
Riecke, Bernhard E. [2 ]
Valjamae, Aleksander [1 ]
Schulte-Pelkum, Joerg [2 ]
机构
[1] Chalmers Univ Technol, Div Appl Acoust, CRAGmsa, S-41296 Gothenburg, Sweden
[2] Max Planck Inst Biol Cybernet, D-72076 Tubingen, Germany
关键词
Experimentation; Human Factors; Measurement; Audiovisual interactions; presence; psychophysics; self-motion simulation; spatial sound; vection; virtual reality; LOCOMOTION; PERCEPTION; INDUCTION; POSTURE;
D O I
10.1145/1498700.1498701
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("circular vection"), audiovisual interactions have hardly been investigated. Here, two experiments investigated whether visually induced circular vection can be enhanced by concurrently rotating auditory cues that match visual landmarks (e. g., a fountain sound). Participants sat behind a curved projection screen displaying rotating panoramic renderings of a market place. Apart from a no-sound condition, headphone-based auditory stimuli consisted of mono sound, ambient sound, or low-/high-spatial resolution auralizations using generic head-related transfer functions (HRTFs). While merely adding nonrotating (mono or ambient) sound showed no effects, moving sound stimuli facilitated both vection and presence in the virtual environment. This spatialization benefit was maximal for a medium (20 degrees x 15 degrees) FOV, reduced for a larger (54 degrees x 45 degrees) FOV and unexpectedly absent for the smallest (10 degrees x 7.5 degrees) FOV. Increasing auralization spatial fidelity (from low, comparable to five-channel home theatre systems, to high, 5 degrees resolution) provided no further benefit, suggesting a ceiling effect. In conclusion, both self-motion perception and presence can benefit from adding moving auditory stimuli. This has important implications both for multimodal cue integration theories and the applied challenge of building affordable yet effective motion simulators.
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页数:27
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