Fast Omnidirectional Depth Densification

被引:2
作者
Jang, Hyeonjoong [1 ]
Jeon, Daniel S. [1 ]
Ha, Hyunho [1 ]
Kim, Min H. [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Sch Comp, Daejeon, South Korea
来源
ADVANCES IN VISUAL COMPUTING, ISVC 2019, PT I | 2020年 / 11844卷
关键词
Omnidirectional stereo; 3D imaging; Depth densification; RECONSTRUCTION; STEREO;
D O I
10.1007/978-3-030-33720-9_53
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Omnidirectional cameras are commonly equipped with fish-eye lenses to capture 360-degree visual information, and severe spherical projective distortion occurs when a 360-degree image is stored as a two-dimensional image array. As a consequence, traditional depth estimation methods are not directly applicable to omnidirectional cameras. Dense depth estimation for omnidirectional imaging has been achieved by applying several offline processes, such as patch-matching, optical flow, and convolutional propagation filtering, resulting in additional heavy computation. No dense depth estimation for real-time applications is available yet. In response, we propose an efficient depth densification method designed for omnidirectional imaging to achieve 360-degree dense depth video with an omnidirectional camera. First, we compute the sparse depth estimates using a conventional simultaneous localization and mapping (SLAM) method, and then use these estimates as input to a depth densification method. We propose a novel densification method using the spherical pull-push method by devising a joint spherical pyramid for color and depth, based on multi-level icosahedron subdivision surfaces. This allows us to propagate the sparse depth continuously over 360-degree angles efficiently in an edge-aware manner. The results demonstrate that our real-time densification method is comparable to state-of-the-art offline methods in terms of per-pixel depth accuracy. Combining our depth densification with a conventional SLAM allows us to capture real-time 360-degree RGB-D video with a single omnidirectional camera.
引用
收藏
页码:683 / 694
页数:12
相关论文
共 24 条
[21]   Accurate Multiple View 3D Reconstruction Using Patch-Based Stereo for Large-Scale Scenes [J].
Shen, Shuhan .
IEEE TRANSACTIONS ON IMAGE PROCESSING, 2013, 22 (05) :1901-1914
[22]  
Shirley P., 1997, Journal of Graphics Tools, V2, P45, DOI 10.1080/10867651.1997.10487479
[23]   SPHORB: A Fast and Robust Binary Feature on the Sphere [J].
Zhao, Qiang ;
Feng, Wei ;
Wan, Liang ;
Zhang, Jiawan .
INTERNATIONAL JOURNAL OF COMPUTER VISION, 2015, 113 (02) :143-159
[24]  
Zhu Z., 2001, P WORKSH OMN VIS BUD