Changes in television viewing and computers/videogames use among high school students in Southern Brazil between 2001 and 2011

被引:29
作者
Silva, Kelly Samara [1 ]
Lopes, Adair da Silva [2 ]
Dumith, Samuel Carvalho [3 ]
Totaro Garcia, Leandro Martin [4 ]
Bezerra, Jorge [5 ]
Nahas, Markus Vinicius [5 ]
机构
[1] Univ Fed Santa Catarina, Postgrad Program Phys Educ, BR-88040160 Florianopolis, SC, Brazil
[2] Univ Fed Santa Catarina, Postgrad Program Phys Educ, BR-88040000 Florianopolis, SC, Brazil
[3] Fed Univ Rio Grande, Postgrad Program Hlth Sci, BR-96216090 Rio Grande, RS, Brazil
[4] Univ Sao Paulo, Postgrad Program Publ Hlth Nutr, BR-05089030 Sao Paulo, Brazil
[5] Univ Fed Santa Catarina, Postgrad Program Phys Educ, BR-88040900 Florianopolis, SC, Brazil
关键词
Sedentary lifestyle; Adolescents; Adolescent behavior; Cross-sectional studies; Trends; SEDENTARY BEHAVIOR; PHYSICAL-ACTIVITY; SECULAR TRENDS; ADOLESCENTS; CHILDREN; YOUTH;
D O I
10.1007/s00038-013-0464-3
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
To compare the prevalence of television (TV) watching and of computer/videogame use among high school students (15-19 years) from Southern Brazil between 2001 and 2011 and to identify associated socio-demographic factors. Panel studies were conducted with high school students in the state of Santa Catarina, Brazil, in 2001 (n = 5,028) and 2011 (n = 6,529). TV watching and computer/videogame use were collected using questionnaires. Prevalence of a parts per thousand yen2 h/day of TV watching dropped from 76.8 to 61.5 % and a parts per thousand yen2 h/day of computer/videogame use increased from 37.9 to 60.6 %. In both surveys, those aged 15-16 and those who did not work had higher likelihoods of being exposed to a parts per thousand yen2 h/day of TV watching. Boys, those with higher family income, and those who were living in urban areas had higher likelihoods of a parts per thousand yen2 h/day of computer/videogame use. Older age, studying at night and not working were protective factors to these behaviors. After a decade, there was a decrease in the prevalence of TV viewing and an increase in computer/videogame use. Socio-demographic factors were differently associated with these behaviors.
引用
收藏
页码:77 / 86
页数:10
相关论文
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