Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players?

被引:47
作者
Bowditch, Lorelle [1 ]
Chapman, Janine [2 ]
Naweed, Anjum [3 ]
机构
[1] Cent Queensland Univ, Mackay Ooralea Campus,151 Boundary Rd, Ooralea, Qld 4740, Australia
[2] Flinders Univ S Australia, Flinders Ctr Innovat Canc, Bedford Pk, SA 5042, Australia
[3] Cent Queensland Univ, Appleton Inst Behav Sci, 44 Greenhill Rd, Wayville, SA 5034, Australia
关键词
MMORPG; Video games; Escapism; Coping; Internet gaming disorder; Negative gaming outcomes; ROLE-PLAYING GAMES; SOCIAL SUPPORT; PROBLEMATIC USE; ONLINE; ADDICTION; MOTIVATIONS; INTERNET; INVENTORY; MOTIVES;
D O I
10.1016/j.chb.2018.04.030
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
A link between escapist motivations for playing Massively Multiplayer Online Role-Playing Games (MMORPGs) and negative outcomes associated with play has been previously established. However, not all escapists experience the same level of negative gaming outcomes, and the underlying mechanisms have yet to be explored. The purpose of this study was to determine if individual differences in engaged and disengaged coping styles could explain differences in outcomes. Cross-sectional survey data from adult players of World of Warcraft (WoW) were collected (N = 217), using measures of negative gaming outcomes, escapism, and individual coping style. Primary analysis revealed that disengaged coping strategies were positively correlated with both escapist motivations and negative outcomes, and the engaged coping strategies of Problem Solving and Social Support were negatively correlated with negative gaming outcomes. The main analyses revealed that the relationship between escapist motivations for play and negative gaming outcomes was moderated by problem-focused coping strategies. This study offers novel insight into video game research, demonstrating that individual coping styles play a role in moderating the relationship between gaming motivation and the negative outcomes associated with video gaming. (C) 2018 Elsevier Ltd. All rights reserved.
引用
收藏
页码:69 / 76
页数:8
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