Evaluating the Effect of Using Physical Manipulatives to Foster Computational Thinking in Elementary School

被引:15
作者
Aggarwal, Ashish [1 ]
Gardner-McCune, Christina [1 ]
Touretzky, David S. [2 ]
机构
[1] Univ Florida, Dept Comp & Info Sci & Engn, Gainesville, FL 32611 USA
[2] Carnegie Mellon Univ, Comp Sci Dept, Pittsburgh, PA 15213 USA
来源
PROCEEDINGS OF THE 2017 ACM SIGCSE TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE'17) | 2017年
关键词
Kodu; Physical Manipulatives; Tiles; Flashcards; Computational Thinking; Curriculum Design; K-12;
D O I
10.1145/3017680.3017791
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Researchers and educators have designed curricula and resources for introductory programming environments such as Scratch, App Inventor, and Kodu to foster computational thinking in K-12. This paper is an empirical study of the effectiveness and usefulness of tiles and flashcards developed for Microsoft Kodu Game Lab to support students in learning how to program and develop games. In particular, we investigated the impact of physical manipulatives on 3rd - 5th grade students' ability to understand, recognize, construct, and use game programming design patterns. We found that the students who used physical manipulatives performed well in rule construction, whereas the students who engaged more with the rule editor of the programming environment had better mental simulation of the rules and understanding of the concepts.
引用
收藏
页码:9 / 14
页数:6
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