Competition Design to Evaluate Cognitive Functions in Human-Robot Interaction Based on Immersive VR

被引:6
|
作者
Inamura, Tetsunari [1 ,2 ]
Mizuchi, Yoshiaki [1 ]
机构
[1] Natl Insititute Informat, Chiyoda Ku, 2-1-2 Hitotsubashi, Tokyo 1018430, Japan
[2] Grad Univ Adv Studies, SOKENDAI, Chiyoda Ku, 2-1-2 Hitotsubashi, Tokyo 1018430, Japan
来源
ROBOCUP 2017: ROBOT WORLD CUP XXI | 2018年 / 11175卷
关键词
RoboCup@Home; Immersive virtual reality; Human-robot interaction; Evaluation of social and cognitive behavior;
D O I
10.1007/978-3-030-00308-1_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
While RoboCup Soccer and RoboCup Rescue have simulation leagues, RoboCup@Home does not. One reason for the difficulty of creating a RoboCup@Home simulation is that robot users must be present. Almost all existing tasks in RoboCup@Home depend on communication between humans and robots. For human-robot interaction in a simulator, a user model or avatar should be designed and implemented. Furthermore, behavior of real humans often lead to unfair conditions between participant teams. Since the one-shot trial is the standard evaluation style in the current RoboCup, human behavior is quite difficult to evaluate from a statistical point of view. We propose a novel software platform for statistically evaluating human-robot interaction in competitions. With the help of cloud computing and an immersive VR system, cognitive and social human-robot interaction can be carried out and measured as objective data in a VR environment. In this paper, we explain the novel platform and propose two kinds of competition design with the aim of evaluating social and cognitive human-robot interaction from a statistical point of view.
引用
收藏
页码:84 / 94
页数:11
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