Spatial presence depends on 'coupling' between body sway and visual motion presented on head-mounted displays (HMDs)
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作者:
Chowdhury, Nahian S.
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Univ New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, AustraliaUniv New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, Australia
Chowdhury, Nahian S.
[1
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Luu, Wilson
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Univ New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, AustraliaUniv New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, Australia
Luu, Wilson
[1
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Palmisano, Stephen
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Univ Wollongong, Sch Psychol, Wollongong, NSW 2522, AustraliaUniv New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, Australia
Palmisano, Stephen
[2
]
Ujike, Hiroyasu
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Natl Inst Adv Ind Sci & Technol, Human Informat & Interact Res Inst, Tsukuba, Ibaraki 3058566, JapanUniv New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, Australia
Ujike, Hiroyasu
[3
]
Kim, Juno
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Univ New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, AustraliaUniv New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, Australia
Kim, Juno
[1
]
机构:
[1] Univ New South Wales, Sch Optometry & Vis Sci, Kensington, NSW, Australia
[2] Univ Wollongong, Sch Psychol, Wollongong, NSW 2522, Australia
[3] Natl Inst Adv Ind Sci & Technol, Human Informat & Interact Res Inst, Tsukuba, Ibaraki 3058566, Japan
This study investigated the effects of simulating self-motion via a head-mounted display (HMD) on standing postural sway and spatial presence. Standing HMD users viewed simulated oscillatory self-motion in depth. On a particular trial, this naso-occipital visual oscillation had one of four different amplitudes (either 4, 8, 12 or 16 m peak-to-peak) and one of four different frequencies (either 0.125, 0.25, 0.5 or 1 Hz). We found that simulated high amplitude self-oscillation (approximately 16 m peak-to-peak) at either 0.25 Hz or 0.5 Hz: 1) generated the strongest effects on postural sway; and 2) made participants feel more spatially present in the virtual environment. Our findings provide insight into the parameters of simulated self-motion that generate the strongest postural responses within virtual environments. These postural constraints have valuable implications for improving our understanding of sensory processes underlying the ergonomic experience of virtual environments simulated using HMDs.