Performance Evaluation of a 3D Engine for Mobile Devices

被引:3
|
作者
Cristina, Federico [1 ,2 ]
Dapoto, Sebastian [1 ,2 ]
Thomas, Pablo [1 ,2 ]
Pesado, Patricia [1 ,2 ]
机构
[1] Univ Nacl La Plata, Inst Invest Informat LIDI, La Plata, Buenos Aires, Argentina
[2] Ctr Asociado Comis Invest Cient Prov Buenos Aires, La Plata, Buenos Aires, Argentina
来源
COMPUTER SCIENCE (CACIC 2017) | 2018年 / 790卷
关键词
Unity engine; Mobile devices; 3D applications; Performance;
D O I
10.1007/978-3-319-7214-3_15
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Currently there are several frameworks for the development of 3D mobile applications, but all of them have a common issue: performance is a critical aspect to consider, even more relevant than in desktop computers, which generally have a greater computing power. The profiling or performance analysis tools that these frameworks have can help, to some extent, to determine the possible existence of bottlenecks in the execution of applications. However, this type of tool has certain limitations such as covering only a spectrum of the possible causes of the problem or limiting the analysis to certain scenarios in particular. This article proposes an evaluation and impact measurement of the key features related with performance on 3D mobile applications.
引用
收藏
页码:155 / 163
页数:9
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