The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends

被引:1
作者
Darmawiguna, I. Gede Mahendra [1 ]
Sunarya, I. Made Gede [1 ]
Kesiman, Made Windu Antara [1 ]
Arthana, Ketut Resika [1 ]
Crisnapati, Padma Nyoman [1 ]
机构
[1] Ganesha Univ Educ, Informat Educ Dept, Lab Cultural Informat, Buleleng, Indonesia
来源
AUGMENTED AND VIRTUAL REALITY, AVR 2015 | 2015年 / 9254卷
关键词
Balinese folklore; Miths; Legends; Augmented reality story book; Android;
D O I
10.1007/978-3-319-22888-4_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The Balinese people often tell their stories through dance, drama, textile designs, puppetry and music. Many stories are important as they teach children ideas about their land, traditions and customs. This project aims at the development of augmented reality story book that focusing on Balinese miths, and legends. Augmented reality is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory inputs. The application for augmented reality story book is developed in android mobile devices and was developed by using Unity3D with additional Vuforia libraries. The idea of the project is to make a story telling book with augmented reality technology. The book contains the image target as marker to display the objects from augmented reality application. When the application is pointed to the marker of book, the animated 3D scenes will show up combining with the narration of story and music.
引用
收藏
页码:71 / 88
页数:18
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