The Impact of Background Music on an Active Video Game

被引:4
|
作者
Ganiti, Aikaterini [1 ]
Politopoulos, Nikolaos [1 ]
Tsiatsos, Thrasyvoulos [1 ]
机构
[1] Aristotle Univ Thessaloniki, Dept Informat, Thessaloniki, Greece
来源
INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING | 2018年 / 725卷
关键词
Active Video Games; Background music; Emotions; PERFORMANCE; MOOD;
D O I
10.1007/978-3-319-75175-7_3
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Video games are the most accepted form of entertainment. However, there are games not designed primarily for entertainment purposes and these are called serious games. In particular, developers have created video games that promote exercise and healthy lifestyles, called Active Video Games or "exergames". After 1970' s developers added music to their games. The goal was to create an emotional engagement and give players a better experience. Background music, proved to be one of the most important features of a game, because it causes emotional responses. The element of music attributed to increased stimulation and mood is the tempo (fast or slow). The fast tempo affects positive space-related abilities compared to the slowest pace.
引用
收藏
页码:18 / 28
页数:11
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