The Impact of Background Music on an Active Video Game

被引:4
|
作者
Ganiti, Aikaterini [1 ]
Politopoulos, Nikolaos [1 ]
Tsiatsos, Thrasyvoulos [1 ]
机构
[1] Aristotle Univ Thessaloniki, Dept Informat, Thessaloniki, Greece
来源
INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING | 2018年 / 725卷
关键词
Active Video Games; Background music; Emotions; PERFORMANCE; MOOD;
D O I
10.1007/978-3-319-75175-7_3
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Video games are the most accepted form of entertainment. However, there are games not designed primarily for entertainment purposes and these are called serious games. In particular, developers have created video games that promote exercise and healthy lifestyles, called Active Video Games or "exergames". After 1970' s developers added music to their games. The goal was to create an emotional engagement and give players a better experience. Background music, proved to be one of the most important features of a game, because it causes emotional responses. The element of music attributed to increased stimulation and mood is the tempo (fast or slow). The fast tempo affects positive space-related abilities compared to the slowest pace.
引用
收藏
页码:18 / 28
页数:11
相关论文
共 50 条
  • [11] Effects of training using an active video game on agility and balance
    Su, H.
    Chang, Y-K.
    Lin, Y-J.
    Chu, I-H
    JOURNAL OF SPORTS MEDICINE AND PHYSICAL FITNESS, 2015, 55 (09) : 914 - 921
  • [12] Application and Research of Music Generation System Based on CVAE and Transformer-XL in Video Background Music
    Min, Jun
    Gao, Zhiwei
    Wang, Lei
    IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2025, 21 (02) : 1409 - 1418
  • [13] The Impact of Background Music on Flow, Work Engagement and Task Performance: A Randomized Controlled Study
    Sun, Yuwen
    BEHAVIORAL SCIENCES, 2025, 15 (04)
  • [14] Background music matters: Why video games lead to increased aggressive behavior?
    Zhang, Jiulin
    Gao, Xuemei
    ENTERTAINMENT COMPUTING, 2014, 5 (02) : 91 - 100
  • [15] The impact of background music on adult listeners: A meta-analysis
    Kaempfe, Juliane
    Sedlmeier, Peter
    Renkewitz, Frank
    PSYCHOLOGY OF MUSIC, 2011, 39 (04) : 424 - 448
  • [16] Background Music in Educational Games: Motivational Appeal and Cognitive Impact
    Linek, Stephanie B.
    Marte, Birgit
    Albert, Dietrich
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2011, 1 (03) : 53 - 64
  • [17] Musical stairways to creativity heavens: a chain-reaction theory about the benefits of background music in literary translation
    Naranjo Sanchez, Beatriz
    ONOMAZEIN, 2022, (57): : 120 - 141
  • [18] Students' Perceptions about Using Background Music in Music Lessons
    Stramkale, Ligita
    RURAL ENVIRONMENT, EDUCATION, PERSONALITY. (REEP), 2020, (13): : 162 - 168
  • [19] Learning with Background Music: A Field Experiment
    Li, Fanjie
    Hu, Xiao
    Que, Ying
    LAK20: THE TENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, 2020, : 224 - 229
  • [20] Adding background music as new stimuli of interest to information systems research
    Gefen, David
    Riedl, Rene
    EUROPEAN JOURNAL OF INFORMATION SYSTEMS, 2018, 27 (01) : 46 - 61