Knowledge Transfer for Deep Reinforcement Agents in General Game Playing

被引:2
|
作者
McEwan, Cameron [1 ]
Thielscher, Michael [1 ]
机构
[1] UNSW Sydney, Sydney, NSW 2052, Australia
来源
AI 2021: ADVANCES IN ARTIFICIAL INTELLIGENCE | 2022年 / 13151卷
关键词
GO;
D O I
10.1007/978-3-030-97546-3_5
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Learning to master new games with nothing but the rules given is a hallmark of human intelligence. This ability has recently been successfully replicated in AI systems through a combination of Knowledge Representation, Monte Carlo Tree Search and Deep Reinforcement Learning: Generalised AlphaZero [7] provides a method for building general game-playing agents that can learn any game describable in a formal specification language. We investigate how to boost the ability of deep reinforcement agents for general game playing by applying transfer learning for new game variants. Experiments show that transfer learning can significantly reduce the training time on variations of games that were previously learned, and our results further suggest that the most successful method is to train a source network that uses the guidance of multiple expert networks.
引用
收藏
页码:53 / 66
页数:14
相关论文
共 50 条
  • [31] General Game Playing with Ants
    Sharma, Shiven
    Kobti, Ziad
    Goodwin, Scott
    SIMULATED EVOLUTION AND LEARNING, PROCEEDINGS, 2008, 5361 : 381 - 390
  • [32] On the Complexity of General Game Playing
    Bonnet, Edouard
    Saffidine, Abdallah
    COMPUTER GAMES, CGW 2014, 2014, 504 : 90 - 104
  • [33] A General Approach of Game Description Decomposition for General Game Playing
    Hufschmitt, Aline
    Vittaut, Jean-Noel
    Mehat, Jean
    COMPUTER GAMES: 5TH WORKSHOP ON COMPUTER GAMES, CGW 2016, AND 5TH WORKSHOP ON GENERAL INTELLIGENCE IN GAME-PLAYING AGENTS, GIGA 2016, HELD IN CONJUNCTION WITH THE 25TH INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE, IJCAI 2016, NEW YORK, USA, JULY 9-10, 2016, 2017, 705 : 165 - 177
  • [34] Position-based Reinforcement Learning Biased MCTS for General Video Game Playing
    Chu, Chun-Yin
    Ito, Suguru
    Harada, Tomohiro
    Thawonmas, Ruck
    2016 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2016,
  • [35] General Language Evolution in General Game Playing
    Chitizadeh, Armin
    Thielscher, Michael
    AI 2018: ADVANCES IN ARTIFICIAL INTELLIGENCE, 2018, 11320 : 51 - 64
  • [36] Continual learning, deep reinforcement learning, and microcircuits: a novel method for clever game playing
    Chang O.
    Ramos L.
    Morocho-Cayamcela M.E.
    Armas R.
    Zhinin-Vera L.
    Multimedia Tools and Applications, 2025, 84 (3) : 1537 - 1559
  • [37] Knowledge-based Fast Evolutionary MCTS for General Video Game Playing
    Perez, Diego
    Samothrakis, Spyridon
    Lucas, Simon
    2014 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2014,
  • [38] Deep Multitask Multiagent Reinforcement Learning With Knowledge Transfer
    Mai, Yuxiang
    Zang, Yifan
    Yin, Qiyue
    Ni, Wancheng
    Huang, Kaiqi
    IEEE TRANSACTIONS ON GAMES, 2024, 16 (03) : 566 - 576
  • [39] Scaling up Deep Reinforcement Learning for Intelligent Video Game Agents
    Debner, Anton
    2022 IEEE INTERNATIONAL CONFERENCE ON SMART COMPUTING (SMARTCOMP 2022), 2022, : 192 - 193
  • [40] NATURAL SELECTION OF GAME PLAYING AGENTS
    Kovacs, Daniel L.
    16TH INTERNATIONAL CONFERENCE ON SOFT COMPUTING MENDEL 2010, 2010, : 99 - +