A Structured Gamification Approach for Improving Children's Performance in Online Learning Platforms

被引:5
|
作者
Takbiri, Yazdan [1 ]
Amini, Amineh [1 ]
Bastanfard, Azam [1 ]
机构
[1] Islamic Azad Univ, Karaj Branch, Dept Comp Engn, Karaj, Iran
来源
2019 5TH IRANIAN CONFERENCE ON SIGNAL PROCESSING AND INTELLIGENT SYSTEMS (ICSPIS 2019) | 2019年
关键词
Gamification; Software Engineering; Children; Education; Psychology;
D O I
10.1109/icspis48872.2019.9066006
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Online learning platforms are growing and gaining attention each day. With the advancement of technology, children today do not adapt well with traditional classrooms and learning procedures. The goal of educational systems is to increase the efficiency and performance level of students. This requires new interactive ways to engage and motivate them, especially for younger students. Gamification methods can solve this issue by providing an attractive environment for children to learn, experiment, and enjoy at the same time. In this research, an online learning platform concerning gamification methods and its psychological aspects is proposed. The platform has a number of mostly used gamification methods implemented at its core and aims to deliver a fully gamified experience for young students. It is expected to observe an increase in user activity and students' performance using this platform.
引用
收藏
页数:6
相关论文
共 50 条
  • [21] Performance prediction in online academic course: a deep learning approach with time series imaging
    Ben Said, Ahmed
    Abdel-Salam, Abdel-Salam G.
    Hazaa, Khalifa A.
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 83 (18) : 55427 - 55445
  • [22] TOWARDS A MULTIDIMENSIONAL MODEL FOR PREDICTING A LEARNER'S PERFORMANCE IN AN ONLINE LEARNING SYSTEM
    Safsouf, Y.
    Mansouri, K.
    Poirier, F.
    INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 3638 - 3644
  • [23] The approach to improving patient experience at children's hospitals: a primer for pediatric radiologists
    Bomher, Sean T.
    Munguia, Jose M.
    Albert, Marisa S.
    Nelson, Kimberly W.
    Bargmann-Losche, Jessey
    Platchek, Terry S.
    Donnelly, Lane F.
    PEDIATRIC RADIOLOGY, 2020, 50 (11) : 1482 - 1491
  • [24] The approach to improving patient experience at children’s hospitals: a primer for pediatric radiologists
    Sean T. Bomher
    Jose M. Munguia
    Marisa S. Albert
    Kimberly W. Nelson
    Jessey Bargmann-Losche
    Terry S. Platchek
    Lane F. Donnelly
    Pediatric Radiology, 2020, 50 : 1482 - 1491
  • [25] Online Learning Platforms and Covenant University Students' Academic Performance in Practical Related Courses during COVID-19 Pandemic
    Adeyeye, Babatunde
    Ojih, Success Emmanuel
    Bello, Damilola
    Adesina, Evaristus
    Yartey, Darlynton
    Ben-Enukora, Charity
    Adeyeye, Queen
    SUSTAINABILITY, 2022, 14 (02)
  • [26] An Interactive Game Approach for Improving Students' Learning Performance in Multi-Touch Game-Based Learning
    Hung, Cheng-Yu
    Kuo, Fang-O.
    Sun, Jerry Chih-Yuan
    Yu, Pao-Ta
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2014, 7 (01): : 31 - 37
  • [27] Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach
    Brons, Annette
    de Schipper, Antoine
    Mironcika, Svetlana
    Toussaint, Huub
    Schouten, Ben
    Bakkes, Sander
    Krose, Ben
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2021, 23 (04)
  • [28] Children's Future Adversity: Learning Loss Risk during Online Learning in Covid-19 Pandemic
    Suyadi
    Selvi, Issaura Dwi
    Sibawaihi
    Zahroh, Umy
    Muassomah
    INTERNATIONAL JOURNAL OF INSTRUCTION, 2023, 16 (02) : 457 - 478
  • [29] Improving children's learning in developing countries: what works and what doesn't
    Chandra, Anjali
    Mani, Subha
    NEW ZEALAND ECONOMIC PAPERS, 2025, 59 (01) : 30 - 34
  • [30] A gamified approach for improving the learning performance of K-6 students using Easter eggs
    Takbiri, Yazdan
    Bastanfard, Azam
    Amini, Amineh
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (13) : 20683 - 20701