A pattern-based methodology for multimodal interaction design

被引:0
|
作者
Ratzka, Andreas [1 ]
Wolff, Christian [1 ]
机构
[1] Univ Regensburg, Inst Media Informat & Cultural Studies, D-93040 Regensburg, Germany
来源
TEXT, SPEECH AND DIALOGUE, PROCEEDINGS | 2006年 / 4188卷
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper describes a design methodology for multimodal interactive systems. The method suggested is meant to serve as a foundation for the application of robust software engineering techniques in the field of multimodal systems. Starting from a short review of current design approaches we present a high level view of the design process for multimodal systems, highlighting design issues related to context of use factors. Our proposal is discussed in the context of a multimodal organizer which serves as our showcase application. The design of multimodal systems brings together a broad variety of analysis methods (task, context, data, user). The combination of modalities as well as the different interaction devices imply a high degree of freedom as far as design decisions are concerned. Therefore, a (simple) unification of existing approaches towards interface design like GOMS (task analysis) or Buergy's interaction constraint model for context analysis is not sufficient. We employ the design pattern approach as a means of guiding the analysis and design process. Design patterns are discussed as a general modeling tool as well as a possible approach towards designing multimodal systems.
引用
收藏
页码:677 / 686
页数:10
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