A Quest for Knowledge Representation Instruction

被引:0
作者
Orszullok, Lisa [1 ]
Knautz, Kathrin [1 ]
Soubusta, Simone [1 ]
机构
[1] Univ Dusseldorf, Dept Informat Sci, Dusseldorf, Germany
来源
PROCEEDINGS OF THE 2013 INTERNATIONAL CONFERENCE ON ADVANCED ICT AND EDUCATION | 2013年 / 33卷
关键词
flow; gamification; game-based learning; information literacy; EDUCATION;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Given the evidence for a new generation of users - the digital natives, an examination of the factors that impact upon their social and learning behavior, seems warranted. In addition to these changes in learning habits, we should pose the question whether this generation lacks a new form of teaching to meet their needs. We therefore designed a concept for a course using game-based learning elements to improve students' information literacy in knowledge representation.
引用
收藏
页码:290 / 294
页数:5
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