Reality-based interaction affecting mental workload in virtual reality mental arithmetic training

被引:28
作者
Jost, Patrick [1 ]
Cobb, Sue [2 ]
Haemmerle, Isabella [3 ]
机构
[1] Norwegian Univ Sci & Technol, Fac Informat Technol & Elect Engn, Dept Comp Sci, Trondheim, Norway
[2] Univ Nottingham, Fac Engn, Dept Mech Mat & Mfg Engn, Human Factors Res Grp, Nottingham, England
[3] Univ Appl Sci Vorarlberg, User Ctr Technol Res Ctr, Dornbirn, Austria
关键词
Mental workload; virtual reality; digital game-based learning; reality-based interaction; education; user experience; WORKING-MEMORY RESOURCES; EMPIRICAL-EVIDENCE; SCIENCE-EDUCATION; GAMES; PERFORMANCE; SIMULATION; ACHIEVEMENTS; INFORMATION; MOTIVATION; SURGERY;
D O I
10.1080/0144929X.2019.1641228
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users' capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods - VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.
引用
收藏
页码:1062 / 1078
页数:17
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