Esports Governance: Exploring Stakeholder Dynamics

被引:37
|
作者
Peng, Qi [1 ]
Dickson, Geoff [2 ]
Scelles, Nicolas [1 ]
Grix, Jonathan [1 ]
Brannagan, Paul Michael [1 ]
机构
[1] Manchester Metropolitan Univ, Sport Policy Unit, Dept Econ Policy & Int Business, Manchester M15 6BH, Lancs, England
[2] La Trobe Univ, La Trobe Business Sch, Melbourne, Vic 3086, Australia
关键词
esports; sustainability; network governance; stakeholder; power; NETWORK GOVERNANCE; LEGITIMACY; MANAGEMENT; EVOLUTION;
D O I
10.3390/su12198270
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, "Is the esports governance model sustainable?" Data were sourced from documentation, focus groups (N = 3) and semi-structured interviews (N = 6). Thematic analysis was conducted using Nvivo. The findings suggest that (1) the current esports governance framework features some attributes of the "lead organisation-governed network", with the power residing mainly in game publishers; (2) the rising power of other stakeholders in the network seeking to address integrity issues has caused fragmentation of the esports governance framework; (3) esports governance is evolving towards a network administration organisation (NAO) model. Such evolution has a few challenges-most notably, the compliance of game publishers. Given the social impact of the integrity issues, governments should play a main role in facilitating a NAO model.
引用
收藏
页数:15
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