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- [1] ScriptEase: Generative design patterns for computer role-playing games 19TH INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING, PROCEEDINGS, 2004, : 88 - 99
- [2] A demonstration of the ScriptEase approach to ambient and perceptive NPC behaviors in computer role-playing games INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, PROCEEDINGS, 2005, 3814 : 311 - 314
- [3] Generating ambient behaviors in computer role-playing games INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, PROCEEDINGS, 2005, 3814 : 34 - 43
- [5] Generating Educational Interactive Stories in Computer Role-Playing Games LEARNING IN THE SYNERGY OF MULTIPLE DISCIPLINES, PROCEEDINGS, 2009, 5794 : 492 - 506