Depth Map Coding for View Synthesis Based on Distortion Analyses

被引:26
作者
Shao, Feng [1 ]
Lin, Weisi [2 ]
Jiang, Gangyi [1 ]
Yu, Mei [1 ]
Dai, Qionghai [3 ]
机构
[1] Ningbo Univ, Fac Informat Sci & Engn, Ningbo 315211, Zhejiang, Peoples R China
[2] Nanyang Technol Univ, Sch Comp Engn, Ctr Multimedia & Network Technol, Singapore 639798, Singapore
[3] Tsinghua Univ, Broadband Networks & Digital Media Lab, Beijing 100084, Peoples R China
关键词
Depth disocclusion mask; depth map coding; maximum tolerable depth distortion; three-dimensional (3-D) video; view synthesis; VIDEO COMPRESSION; MULTIVIEW VIDEO; BIT ALLOCATION; 3-D VIDEO;
D O I
10.1109/JETCAS.2014.2298314
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In 3-D video, view synthesis with depth-image-based rendering is employed to generate any virtual view between available camera views. Distortions in depth map induce geometry changes in the virtual views, and thus degrade the performance of view synthesis. This paper proposes a depth map coding method to improve the performance of view synthesis based on distortion analyses. The major technical innovation of this paper is to formulate maximum tolerable depth distortion (MTDD) and depth disocclusion mask (DDM), since such depth sensitivity for view synthesis and inter-view redundancy can be well utilized in coding. To be more specific, we define two different encoders (e.g., base encoder and side encoder) for depth maps in left and right views, respectively. For base encoding, different types of coding units are extracted based on the distribution of MTDD and assigned with different quantitative parameters for coding. For side encoding, a warped-SKIP mode is designed to remove inter-view redundancy based on the distribution of DDM. The experimental results show that the proposed scheme not only achieves high view synthesis performance, but also reduce the computational complexity of encoding.
引用
收藏
页码:106 / 117
页数:12
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