Distributed Asymmetric Virtual Reality in Industrial Context: Enhancing the Collaboration of Geographically Dispersed Teams in the Pipeline of Maintenance Method Development and Technical Documentation Creation

被引:12
作者
Burova, Alisa [1 ]
Palma, Paulina Becerril [2 ]
Phong Truong [2 ]
Makela, John [1 ]
Heinonen, Hanna [2 ]
Hakulinen, Jaakko [1 ]
Ronkainen, Kimmo [1 ]
Raisamo, Roope [1 ]
Turunen, Markku [1 ]
Siltanen, Sanni [2 ]
机构
[1] Tampere Univ, Fac Informat Technol & Commun Sci, Tampere 33014, Finland
[2] KONE Corp, Myllykatu 3, Hyvinkaa 05830, Finland
来源
APPLIED SCIENCES-BASEL | 2022年 / 12卷 / 08期
关键词
collaborative VR; asymmetric VR; industrial maintenance; distributed collaboration; maintenance method development; technical documentation; SUPPORT;
D O I
10.3390/app12083728
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Featured Application Based on data from multinational domain experts in the field of Industrial Maintenance, this study demonstrated the application cases and advantages of asymmetric VR set-up to address needs present in the industry. Virtual Reality (VR) is a critical emerging technology in industrial contexts, as it facilitates collaboration and supports the product development lifecycle. However, its broad adoption is constrained by complex and high-cost integration. The use of VR among devices with various immersion and control levels may solve this obstacle, and increase the scalability of VR technologies. This article presents a case study on applying asymmetry between the COVE-VR platform and Microsoft Teams to enable distributed collaboration of multinational departments and enhance the maintenance method and documentation creation processes. Overall, five remote collaborative sessions were held with 20 experts from four countries. Our findings suggest that asymmetry between head-mounted display and Teams users enhances the quality of communication among geographically dispersed teams and their spatial understanding, which positively influences knowledge transfer and efficiency of industrial processes. Based on qualitative evaluation of the asymmetric VR setup, we further suggest a list of guidelines on how to enhance the collaboration efficiency for low-cost distributed asymmetric VR from three perspectives: organization, collaboration and technology.
引用
收藏
页数:24
相关论文
共 69 条
[1]   Effectiveness of Immersive Virtual Reality-based Communication for Construction Projects [J].
Abbas, Ali ;
Choi, Minji ;
Seo, JoonOh ;
Cha, Seung Hyun ;
Li, Heng .
KSCE JOURNAL OF CIVIL ENGINEERING, 2019, 23 (12) :4972-4983
[2]   Multi-user Industrial Training and Education Environment [J].
Andaluz, Victor H. ;
Sanchez, Jorge S. ;
Sanchez, Carlos R. ;
Quevedo, Washington X. ;
Varela, Jose ;
Morales, Jose L. ;
Cuzco, Giovanny .
AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II, 2018, 10851 :533-546
[3]   Suitability of virtual prototypes to support human factors/ergonomics evaluation during the design [J].
Aromaa, Susanna ;
Vaananen, Kaisa .
APPLIED ERGONOMICS, 2016, 56 :11-18
[4]   Virtual reality training system for maintenance and operation of high-voltage overhead power lines [J].
Ayala Garcia, Andres ;
Galvan Bobadilla, Israel ;
Arroyo Figueroa, Gustavo ;
Perez Ramirez, Miguel ;
Munoz Roman, Javier .
VIRTUAL REALITY, 2016, 20 (01) :27-40
[5]  
Bailey J.O., 2014, VIRTUAL REALITY COLL
[6]  
Becerril Palma P., 2021, THESIS TAMPERE U TAM
[7]   Toward an integrated CAD assembly sequence planning solution [J].
Ben Hadj, Riadh ;
Trigui, Moez ;
Aifaoui, Nizar .
PROCEEDINGS OF THE INSTITUTION OF MECHANICAL ENGINEERS PART C-JOURNAL OF MECHANICAL ENGINEERING SCIENCE, 2015, 229 (16) :2987-3001
[8]   An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality [J].
Berg, Leif P. ;
Vance, Judy M. .
JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2017, 17 (01)
[9]   Applications of Virtual Reality in Engineering and Product Design: Why, What, How, When and Where [J].
Berni, Aurora ;
Borgianni, Yuri .
ELECTRONICS, 2020, 9 (07) :1-29
[10]  
Burova A., 2021, P MINDTR 2021 AC MIN