Being There: A Preliminary Study Examining the Role of Presence in Internet Gaming Disorder

被引:22
作者
Stavropoulos, Vasileios [1 ]
Burleigh, Tyrone L. [2 ]
Beard, Charlotte L. [3 ]
Gomez, Rapson [2 ]
Griffiths, Mark D. [4 ]
机构
[1] Caimmillar Inst, Hawthorn East, Australia
[2] Federat Univ, Mt Helen, Australia
[3] Palo Alto Univ, Palo Alto, CA USA
[4] Nottingham Trent Univ, Nottingham, England
关键词
Internet Gaming Disorder; Video gaming; Presence; Immersion; Emerging adulthood; MODEL SELECTION; MISSING DATA; FIT INDEXES; ADDICTION; GAMES; FLOW; TELEPRESENCE; BEHAVIOR; WORLD; TIME;
D O I
10.1007/s11469-018-9891-y
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Internet Gaming Disorder (IGD) has been introduced as an emerging mental health condition requiring further study. Associations between IGD and gaming presence (i.e., absorption in the virtual environment) have been implied. The aim of the present study was twofold: (a) to evaluate the extent to which presence contributes to IGD severity and (b) to examine longitudinal differences in IGD according to the initial level of presence experienced. The participants comprising 125 emerging adults aged 18 to 29 years completed either (i) three face-to-face assessments (1 month apart, over 3 months) or (ii) a cross-sectional, online assessment. IGD was assessed with the 9-item IGD Scale Short Form and presence was assessed using the Presence Questionnaire. Regression and latent growth modeling analyses were conducted. Findings demonstrated that the level of gaming presence related to IGD severity but not to linear change in severity over a 3-month period. The study shows that emergent adults who play Internet games may be at a high risk of IGD given a more salient sense of being present within the gaming environment. Clinical implications considering prevention and intervention initiatives are discussed.
引用
收藏
页码:880 / 890
页数:11
相关论文
共 53 条
[1]   Comparison of Akaike information criterion and consistent Akaike information criterion for model selection and statistical inference from capture-recapture studies [J].
Anderson, DR ;
Burnham, KP ;
White, GC .
JOURNAL OF APPLIED STATISTICS, 1998, 25 (02) :263-282
[2]  
Anderson EL, 2017, INT J ADOLESC YOUTH, V22, P430, DOI 10.1080/02673843.2016.1227716
[3]  
[Anonymous], DIAGN STAT MAN MENT
[4]  
[Anonymous], 2014, STAT ANAL MISSING DA
[5]  
[Anonymous], ADDICTION PSYCHOPATH
[6]  
[Anonymous], MPLUS 6 12
[7]  
[Anonymous], 1993, BECK SCALE SUICIDE I
[8]   Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem [J].
Beard, Charlotte L. ;
Haas, Amie L. ;
Wickham, Robert E. ;
Stavropoulos, Vasileios .
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2017, 20 (06) :397-401
[9]   Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder [J].
Beard, Charlotte L. ;
Wickham, Robert E. .
COMPUTERS IN HUMAN BEHAVIOR, 2016, 61 :507-515
[10]  
Beck AT., 1996, PsycTESTS, DOI DOI 10.1037/T00742-000